Hey all - I'm writing this as an amateur PBP/colour caster who's now fortunate to have had a few tournaments/leagues under my belt in the past few months. So far, I've had the opportunity to cast a few matches of the Toronto Overwatch Beer League, a full season of the Ontario eSports League, a night of streamed Community PUGs for Revival, as well as two charity tournaments (Overwatch Against Cancer in Aug 2020 and Overwatch for Charity just last week) in the past little while. I've primarily been a colour caster for these (though I do dabble in PBP) and while I'm miles away from being Uber or Wolf or what have you I've definitely been able to learn a few lessons along the way and improve over time!
I periodically see folks on the sub posting about wanting to get started with casting, so I figured I'd put together a list of things and approaches that I wish I'd known a bit sooner in my brief casting career so far. Again,
I'm no professional so your mileage may vary, but my hope is that other amateur casters might find this somewhat useful. I also just feel like infodumping about casting with a >1000 word essay so there's that, lol.
Here's a clip of
me doing PBP, and another of a
colour cast from the same map in the last charity tourney, for reference.
Solo casting or two casters?
To begin with, I'm going to assume you'll be taking part in a traditional two-caster setup. Although solo casting does sound fun in principle and means you don't have to worry about playing off another person and 'spacing' your casts to make sure you don't talk over them, it can very quickly exhaust you, not to mention just hearing one voice is also generally a bit less enjoyable for audiences over longer periods of time. Plus, there
will come a point where your brain combusts mid game, especially if you're doing three matches in one night, and you'll need your other caster to pick up the slack - not to mention having another caster means you can make conversation to stall for time if needed and also set up one another for topics (more below). If you can, find a second person to cast with you as soon as possible, since learning how to time your own thoughts while letting them speak as well is a key skill to pick up early.
Play-by-play or colour?
I'll start off by saying that with more experience, it becomes easier to do either of these, and while I started as a colour caster I've since been able to do more play by play over time and quite enjoy it. So you're not stuck in whatever you pick forever! That said, I would definitely try to pick one and stick with it
at first until you're more comfortable with everything else that comes with casting.
It's worth more formally stating my understanding of the two roles' responsibilities to better understand which might fit your style better.
The PBP's job is:
- to narrate the fight as it plays out - call out eliminations, ability usage, ult usage, basically everything as it happens - and to string all of the above together in ways that are coherent and entertaining (e.g. avoiding being a pure killfeed bot, and using interesting language to spice up the action)
- to set up the colour caster for good analysis, but also to build off of the narrative the colour caster is creating to further emphasize their points
The colour caster's job is:
- to call out the macro side of the game - comp differentials, the win conditions comps are playing for, pathing/positioning before the fight breaks out, ult economy, and post-fight/round analysis
- to draw attention back to objective progress and the shifting win conditions that come with that
- ideally, to create a narrative for what's working and what isn't - audiences get more invested when they explicitly hear that, say, a comp is playing a hard brawl invest-in-the-Rein playstyle well, since it helps them better understand said team's intentions and also makes it easier to break down what is working and what isn't since that context has been established
Obviously, these roles are a bit amorphous - it's entirely possible for the PBP to comment on ult economy, or how calculated Team A's Ball dive has been, or for the colour caster's analysis to end with a few elimination calls since the next fight has already started. Generally, however, it's a good idea to keep these core responsibilities in mind.
Play-by-play: things I wish I'd known
I should start by saying that in amateur settings, the PBP is usually also the person operating the stream. This means that the PBP should have a good understanding of the spec controls and how to switch between players while also controlling 3rd person angles if necessary. Spec'ing is a totally different topic for a totally different post, but I thought I'd mention that because some of these points tie in to that context.
Here are some tips:
- Avoid staying on one player for too long. (Insert OWL S1 storyline meme here). That refers to casting as well as spectating - narrating just one player's contribution to the fight for too long can quickly get tiresome, even if you're anticipating that say, the Genji is about to blade, and you're narrating their neutral positioning. Try to mix things up instead of staying on one person in anticipation of a big play, and instead comment on say, the frontline trades or whatnot until things snowball from there; when a player pops off, they pop off, and you're able to transition to talking about them.
- You don't have to catch and reference every single kill in the killfeed. It's very easy to slow down and miss ongoing action because you see more kills popping up in the killfeed and feel like they should be mentioned out loud. However, it's just as valid to say more general terms like 'and the killfeed is all blue as Team A...' or 'trades on both sides in this scrappy fight, as [player] gets nanoed amidst the chaos...'. Have a few of these phrases in your pocket because they'll definitely save you when fights get dicey.
- A few points re: setting up your colour caster. First, a quick way to signal that you're done PBPing the fight (even if there are a few cleanup kills) is by saying their name at the end of your call (e.g. and with the Rein hammer of [player] taking out [other player], I think that's it for Team B, [colour caster name]'). This tells your colour caster to step in right there. Also, you can just ask them - 'what's working for team A here?' 'why does team B keep getting away with letting their Hog flank?'. These general questions are crucial to help your colour caster find things to say, which can be especially hard in one-sided matches.
- Remember that it's your job to bring attention back to the fight if the colour caster goes on too long. Many of us colour caster types could talk about OW microplays for days, so it's the PBP's job to cut in if needed if the next fight is already well underway and the colour caster is a bit slow on the uptake. It's not very glamourous but sometimes it needs to be done.
- Between maps/rounds, let the colour caster do most of the talking and drive the topics, and set them up for more analysis if needed; this is their time to shine.
Colour casting: things I wish I'd known
In amateur settings, the colour caster is usually just another spectator in the lobby, and isn't necessarily seeing the same thing the PBP/stream is. Use this to your advantage as a colour caster - stay in 3rd person view and give yourself a permanent bird's eye view of the fight. This lets you see positioning, pathing, ult usage, and more, all of which you need to know and should comment on. It also means you might catch off-to-the-side plays the PBP misses that you can draw attention to after the fight ('also in that last fight, a huge play from the Tracer to distract the Ana off in the back, meaning that the frontline had less heals...'). Generally, you almost never need to be in first person: yes, it means you miss seeing the bonkers Widow headshots that one player is landing, but such is the cost of doing analysis on cast.
(Disclaimer: the only time the colour cast benefits from first person is in calling techs, like Genjis cancelling deflects by wall climbing before that was a cancelable ability, but it's still not worth losing potential macro-analysis for this imo)
Other tips:
- As the colour caster, your responsibilities are constantly shifting: for example, on the start of a 2CP map, commenting on defensive positioning alongside the comps is important, whereas the start of a control map entails much more talking about the composition matchup. Keep in mind the map type can affect what the key things to highlight are and shift what you're highlighting accordingly.
- Three words: remember the objective. Always, always, always remember the objective, and tie that in to your contributions when possible. This is super easy to forget and it makes for a worse experience as a caster and audience without it. There is always a timebank or capture point ticker that affects the stakes of a coming fight, and should almost always be made reference to in your analysis. Reminding the audience that Team B overulted is one thing, but adding that they overulted in the fight before last fight on Hanamura second but still only walked away with a single tick now clearly means that Team B is in a truly rough spot. This ties into the point about narrative - in this Hanamura example, the audience now knows that the deck is stacked in favour of Team A, and sets their expectations accordingly.
- It's very easy to get hyped up about plays while your PBP is going off, and these can often add to casts: Wolf does a good job of this with his exclamations under Achilios's PBP ('HACK ON TRANCE, JJONAK IS HACKED'), and the famous Pine highlight on Route 66 vs Fuel is so much better just because Monte shrieks 'OH MY GOD' in the back. BUT - be careful not to fully interrupt your PBP and/or throw them off their groove. A good way to do this is to hype up something after they've made reference to it ('red Rein hits a huge shatter!' followed by you going 'it's massive!'). It's possible to do this to draw attention to a play the PBP missed, but it'll take time to learn the right timings for this, since it's PBP dependent and they may totally lose their train of thought if something new is said by you. Remember the enabling goes both ways.
- Let your focus drift away from the fight itself sometimes. Hear me out here: I used to focus too hard on the fight at times and then not have that much to say between fights cause I'd have to actively think about analysis before saying anything. It's fine to let your PBP do their thing while you just quietly squint at positioning and ult percentages so that you can immediately launch into analyzing those things when the time comes. I'm not saying ignore the fight entirely, but you're allowed to let your brain process other things for a bit, so that you can mentally prep what you want to highlight.
- As a general tip - this applies to PBP too - give props! In amateur tournaments, people are really excited to have their popoffs streamed and casted, so try to hype up players when they do well. Try to do this more than criticize if possible - it's possible to say 'red Rein is really doing an excellent job in this Rein mirror' instead of 'blue Rein is getting walloped in this Rein mirror'. They both mean the same thing, but blue Rein watching back the stream probably won't feel as shitty about it.
If you made it this far, I hope this was helpful - I have plenty more to share, but I figured this got long enough as is. If you have any questions I'm happy to answer best as my amateur self can, but more importantly if you have other tips as well I'd love to hear them in the comments!
Edit: thank you for the awards, much appreciated!
submitted by Now, I want to say that I am a day one supporter of StoryFire. I have been with it for 4 1/2 years, but I had to drop out after the marketing push because StoryFire's quality of life has severely declined. I have been very critical of StoryFire, and sometimes harshly critical, but that's because I have always supported it and wanted to see it better.
- What I will miss about StoryFire.
I will actually miss StoryFire. Even though the last year (2020) has made it turn very sour around the time of the marketing push with oversaturated and uninteresting content, it turned into a dumping ground of rejects and washed up YouTubers. I hate to say it, but it's true. More than half of the new users didn't even stick with the platform but to no fault of their own. (I will explain in a moment.) StoryFire
before the marketing push was, in my opinion, really good. It wasn't fantastic, it was a borderline 6/10, but it
most certainly had the ability to improve and become a better platform.
The story portion of the platform is arguably what I might miss the most. The stories in StoryFire, the feature alone, was what made StoryFire unique and stand out from the rest of the platforms. You have other sites like Parler and Bitchute and all those AltTech sites that don't have a feature like that. Not even YouTube, Vimeo, or Daily Motion had stories on them. In fact, StoryFire once had a non-public feature where you can read a story and then watch a video after it, which is what My Virtual Escape did. I personally BEGGED Jesse for this feature, but it never came to light. The stories on StoryFire were actually decent, and the community around the story feature was humble. Although, I think it was
very ironic that the web feature didn't have a dedicated section to actually read them, or browse stories. Why? Because StoryFire was trying to focus on what it wasn't; YouTube. (More on this later.)
Another thing I will miss about StoryFire is the hybrid social feed. It was a mixture of Twitter and Instagram. I noticed recently that they added a 500 character limit, which is actually fantastic. I actually remember bringing this up to Jesse on his Twitch stream (back when he was playing Call of Duty: Warzone) and he said it was actually a brilliant idea, saying "I was onto something." The 500 character limit is double Twitter's character limit, which I personally is a greater advantage. StoryFire's social feed is a better Twitter feed. Actually, no, I take that back. StoryFire's social feed is not only better than Twitter's social feed, but it's arguably
much better than Twitter. It's Twitter without the bullshit. (But I must interject that the profile system on StoryFire was complete crap, and
I have made a video regarding this subject with a full-fledged concept.) If the profiles on StoryFire were like Twitter or Facebook, with the big banner and organized profile picture and post placements, then I would have had more reason to use StoryFire (customization is everything) and it would have been a lot more attractive.
Freedom of speech is a much-valued right that people want to preserve online. What I really liked about StoryFire is that individuals were really able to say what they wanted. However, this was troublesome for moderators, as I have heard first hand that they did not have any tools and had to talk to Brian in order to ban someone. (More on that later.) Regardless, StoryFire, in my opinion, was really a place where you could say mostly anything that would be "socially unacceptable" on Twitter or Facebook. Like I said earlier, StoryFire was mostly Twitter but without the bullshit drama and political partisanship. (I will touch on that later.) And to mention the 500 character limit, that was also really nice. Regardless, StoryFire was able to get away with "freedom of speech" and "anti-censorship" because it did not cater to the far right or far left. It was for common folk to get on and talk civilly. And even though there was a lot of political speech on there, and I often posted about gun rights and advocacy (
because I believe in minimal firearm regulations,) there was no subjection for any ban and all parties were civil because no one threatened anyone or broke the rules. On Twitter or Facebook, that would indicate you as a social bot or get you locked out of your account. So I think that StoryFire really succeeded in the freedom of speech part. And honestly, I do think that StoryFire does deserve praise for that. Jesse always wanted people to have a platform, and he really wanted everything (within reason) to be said.
- What I will not miss about StoryFire, and what can be done better next time.
What I will not miss about StoryFire... A lot of things.
What I will not miss about StoryFire is the videos that were spammed. What really made me leave StoryFire is when videos were spammed. I will point fingers and mean nothing personally. When I saw BowBlax post, not only did he dominate my sub box, but he dominated a lot of other home page elements. There was little to no competition, other than the DramaAlert videos that Daniel Keem would make. I mean no disrespect to anyone I name by hand, but for all of the people who were brought onto the marketing push, I would say that one or two-fifths of the select individuals actually uploaded consistently. Props to them, but there was no competition or original content, so I just could not stay. The only thing that made me stay for my final few months was the story portion and the social feed because the community on there (that were not involved in big organized groups i.e. BlazeClan, Flame Gang, etc) were pretty good. Something I will mention later, StoryFire should have separated amateur content from the professional or verified content. With all of them mixed together with absolutely
zero prioritization, it really made the homepage look like a mess and generally uninteresting. Also, a nit-pick, Raka Raka hasn't uploaded in months, why is he on the banner? That should be space for an advertisement so StoryFire can get ad funding. Remember when YouTube used to have an advertisement on its home screen? If StoryFire was trying to go for that YouTube look, it would have taken a step forward and helped itself in the process.
Another thing would be the video applications. For this Reddit post exclusively, I will show you
a video application that really impressed Brian himself. Yes, it was mostly done by us and with help from professionals, and Brian did tell me that he loved it himself. Do you want to know why that channel wasn't accepted onto StoryFire? Copyright. That's it. I'll let that slide, but that doesn't excuse the fact that the application system was an atrocious turn-off to many. There needed to be other ways, and there are, for video uploading to be far more accessible. I have seen a lot of applications back in the day when this app was popping off. There were a lot of
really bad videos that had no thought, acting, or anything done to them, let alone proper editing. However, I will talk about an alternative to applications later on. But this point is for the application system alone, and just how bad it was. It turned a lot of people away. And to add insult to injury, it used Google forums and not an in-house StoryFire application.
The overall layout. The homepage and design of the StoryFire website was unorganized at best. What I did not like is that StoryFire's homepage was focused a bit too heavily on videos. It did not focus on stories enough on the web, and finding stories on the web was really hard (and the stories themselves were buggy on the web,) and there just needs to be far more organization. This will be touched on later.
StoryFire, and the logo. StoryFire does not catch. It is not a really memorable name, and not a lot of people will take interest in it. StoryFire itself suggests that it focuses strictly on stories, and not videos. Fortunately, I have been brainstorming some ideas... StoryFire should have at least had a minimalistic or 3D-ish logo. But the logo we have does not fit with the times. It makes no sense for a business graphic. It's too big, it's really bulky, and it again does not catch. (Again, more on this later.)
What does Jesse do now? I feel that Jesse should return to YouTube for some time, and take any offers he can get that might be useful for views and financial compensation. Jesse seriously needs to focus on the quality of his content, and he needs to focus on his financial situation. I am unsure of StoryFire's financial backend, but I guarantee you that Jesse has lost a TON of money in just keeping StoryFire up alone.
So with this being said, Jesse needs to regain the money that he has lost. He needs to regain his old audience, he needs to gain viewership again. We need some old 2016 and 2018 collab series back, as those racked in a TON of views, thus resulting in more money.
I really do think that Jesse should rebuild a new platform. It needs to be StoryFire, but better. StoryFire did a lot of things right that the next platform can do better. Jesse even said it himself, he has learned a lot within the last 4 years, and he even said that StoryFire itself was a learning experience. It most certainly was.
Personally, it's been a while since I've seen a decent video from Jesse. Jesse is burnt out, and he has been focusing a lot on StoryFire. I cannot wait, and am now quite interested, in seeing where Jesse goes after this. It is getting to a point where I actually want to see what Jesse does now. Despite me being a critic and supporter, I really want to see what happens next.
- Jesse's next platform. (Proposed name: RidgVid)
Let's talk about videos, features, and how it can learn and improve from StoryFire. I think that Jesse should have a new platform up and running by 2023 at the earliest. I want to see a bigger and better StoryFire, that isn't StoryFire. I was thinking of some names that could be... Better suited to videos and social media sharing. A name I thought of... "
RidgVid." Because since Jesse has been focusing on videos more than stories on StoryFire, I incorporated "vid" and "RiDGiD STUDiOS" together, since Jesse would be head of the scene. It would sound a bit more fluid and easier to remember.
Now, what should RidgVid do? Most of what StoryFire did, but it isn't that. It will be a primary video website for what StoryFire was intending to be. On Jesse's new site, the stories will be there as it was on StoryFire, maybe expanded upon a bit, but it will mostly function the same. The only difference is that it will not be clunky and difficult like StoryFire was. It will be a hybrid of 2010's YouTube, Twitter, and Instagram.
The video feature of the new site, you have to pay a one time fee of $5 USD or so (per account!) for it. You also have to verify your phone number, and have a valid email address. You start off with a 10 minute cap, you can't go over. Now, because finances are a stress point, if you want to get 5 additional minutes, you can pay $1.99 for that, and continue doing so. Payment is one easy way to do it. However, after paying the one time fee, you can circumvent buying more time and get more time to upload for free by surpassing a certain number of likes per video (i.e. if one video gets 500 likes, you are entitled to 3 extra minutes of upload length. This happens one per video and is capped at 30 minutes long.) Now, you might think that's a dumb idea.
>>
Why would anyone pay $5 to upload? Well, finances. It supports Jesse and the site. But, if you are trusted in the community and have proven to upload consistently good videos, then you wouldn't have to pay the the $2 extra.
And plus, the reason to pay in the first place is to completely get rid of the horrid application system that StoryFire had. Regardless, everyone wanted to upload. Now this begs the question,
"with all these videos being uploaded, surely the servers will be overloaded. How do we prevent spam and nonsense videos?" Easy. Let's say you're like, 12, and you just uploaded a virtically filmed video of yourself playing Fortnite and you upload it to RidgVid (tell me if you like the name btw,) and he's talking in a high pitched voice giving "commentary" about what you are trying to see, and you see that no one liked the video (or it got disliked.) Well over time, users can flag videos they deem to be "legitimately unconstructive," or spam, or copyright (i.e. filming yourself reading a book or filming a concert straight-up with no filming professionalism or anything else.) In order for a video to be deleted in the name of spam or unconstructive content, users can flag it and it will be reviewed by a team of human spam moderators, and in good faith, they will determine if a video should be or should not be deleted.
"And what about video game content?" Take a look at the video I linked above, there is a clear difference between no-commentary gameplay and gameplay with legitimate editorial substance.
Will anything be different with the homepage? I can argue that the homepage was arguable one of the worth things about the website. Had StoryFire would have had a
homepage like VKontakte's social feed, kinda like how on Twitter, it immediately brings you to the social feed instead of anything else. For example, then it would have been a bit better. VK has a sidebar (in chronological order) that can bring you to your profile, news feed, messages, friends (or in StoryFire's case, subscribers. Even though StoryFire should have two seperate lists for subscribers and friends, like way far back OG YouTube did,) communities, photos, music, video, and games. There was even sections for a marketplace, which StoryFire
was testing out years back, and "VK Pay," which StoryFire's answer was Blaze.
And regarding Blaze, the new site should keep Blaze's fundematal meaning, just don't call it Blaze. Drop the entire campfire and fire aspect altogether. Call it RidgCoin for all I care, I think that's a good name. But Blaze, keep that idea and fundemental.
For the moderators, I have heard
first-hand stories from StoryFire mods that they do not have the proper tools to moderate the site. Jesse's next website should offer a whole slew of regulations and tools for moderators. This includes the ability to delete comments, story/social posts, view private DM's, view username changes internally, have the ability to ban users (instead of asking Brian to do it,) have the ability to leave private notes on users that can be seen only by other mods, the ability to have a moderator group DM with Jesse and other admins in it for direct conversation.
And as for video moderators, as I have previously mentioned, those would be different than social feed and story moderators. Two seperate teams, all under the same umbrella.
Direct messaging was barebones on StoryFire!!! C'mon, Jesse! I saw your video on Twitter telling people on Wallstreet Bets to join StoryFire. You showed them the profiles, the DM's. That isn't enough. StoryFire should have had group DM's like Reddit/Discord does. It should also have voice and video calling. No other video sharing website has that, maybe a few does... But more ideas for your next site!
It's a wrap. McJuggerNuggets did in fact say that he wanted to keep the idea of StoryFire in mind. He made a phrase in his recent video that really inciuated that... StoryFire was just a stepping stone. A learning experience. And quite frankly, StoryFire was a MASSIVE learning experience. In fact, I am quite impressed with it. Although Jesse marketed it quite terribly, I feel really bad for the half a million he spent on the semi-failure marketing push and the lack of creators staying... You mostly can't blame them. StoryFire wasn't ready for it. Neither is it ready for investors. But,
StoryFire was in fact an experiment. Likewise, I do not think Jesse is done. In fact, I want to see him make another platform. Using this thread and all the ideas, build off of StoryFire. Do not leave the stories part out of it. Look at the VK side bar, and it should have been a side tab on the web for people to view stories. Create other in-house features, like a documents page. Jesse's next site could be like, the Swiss Army Knife of video platforms. It could have
all kinds of tools and features. Like how Google has Google Docs, Slides,
YouTube, contacts, Drive... Jesse could create an all-on-one off brand site that could in fact beat other sites like Daily Motion and Vimeo out of the water simply because it has more in-house recourses and utilities.
Regardless, I hope you liked this post. It was just mostly some ideas, and complaints I had.
Jesse, I am actually proud of you and of StoryFire. I know I have been very harsh since the marketing push, but that's because I was irritated with the direction it was going. I always have supported the StoryFire. Why I decided to come back, it was mostly out of shock and concern. I never expected this to happen so suddenly. The money could have gone to better areas, yeah, but that doesn't matter. What matters is that
you did what other's couldn't. StoryFire will forever be a great example of "I'll make my own website because I do not like how the mainstream media and giant tech runs things." When people tell others "if you don't like it, go make your own site,"
this is exactly what happens when you do that. Jesse did just that. He proved to everyone that 1.) it's very expensive, and 2.) it's very hard to even begin competing.
You didn't let anyone down, Jesse. No one is disappointed. You stood up to the big tech with your own product. You did what people said to do, "go create your own site if you don't like it." You offered real solutions to big problems YouTube had. You offered a platform for everyone that was suppressed and silenced. StoryFire was better than Parler, it was better than most AltTech sites. It was just an experiment. A broken, buggy, but very ambitious Cyberpunk 2077-esque equivelant website. Big dreams, hard to do.
It took me two days to make this post. (I've been working a lot.) Sorry if I did not address any points. Tell me what you think.
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