Bandit camp casino(Chances,Payouts, and Totals) : playrust
Bandit Camp Gambling - sc2strat.net
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Bandit Camp Gambling - sc2strat.net
Steam Community :: Guide :: Wheel of fortune [Bandit Casino]
Is bandit camp safe rust? 2021 February update
Bandit Camp Exploit Fix · Rust Feedback
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Bandit Camp Casino
I'm pretty new to the game and I was wondering if there are some fixed multipliers for the Wheel of Fortune. Like if I put 50 Scrap on 5 and win, will I get 250 Scrap or more? There are some threads saying " 20 = x24 payout" others saying "20 = x25 payout" etc And also if it's a random generated multiplier is there a command in console to check them? Thank you all in advance!
Enjoy :D. Counted and calculated by me. If you don't believe me go ahead and use this photo. Red is 24x instead of 25x and purple is 11x instead of 12.5x because of house edge. If you bet 16 on red you get 384 scrap, I know that from experience from stupidly betting my only scrap on red and not getting completely 400 but near. https://preview.redd.it/sihg4e3gzsf11.png?width=650&format=png&auto=webp&s=38577da9de84fe9141e666ac0744efe04efa61d7 -------------------------------------------------------------------------------- Totals (numbe(color) on wheel = total) 1(yellow) = 12 3(green) = 6 5(blue) = 4 10(purple) = 2 20(red) = 1 total of parts on wheel = 25 -------------------------------------------------------------------------------- Percents (number(color) on wheel = percent of hitting) 1(yellow) = 48% 3(green) = 24% 5(blue) = 16% 10(purple) = 8% 20(red) = 4% -------------------------------------------------------------------------------- Multiply/Rewards (number(color) on wheel = payout) 1(yellow) = 2x 3(green) = 4x 5(blue) = 6x 10(purple) = 11x 20(red) = 24x
Is there someplace or has someone figured out the house advantage on the big wheel game featured in the bandit camp casino? I’m curious which bets are the sucker bets.
Just some basic information for those who would like to know. Basic Layout of the Spinner It was surprising to find that despite the spinner layout there was an equal amount of 3's which are 4x payout being hit with a high amount of 5's also being hit despite how they should only make up 40% of the wheel. Amount of Times the spinner Hit in 50 Rolls Hope you find this useful. Happy gambling everyone.
Mods that add an illegal and shady underworld in skyrim.
In slyrim the wilderness part of lawlessness is pretty nicely developed, while the "in city" or organized part feels underwhelming. I'd really appreciate any mods that add more illegal communities, quests, drug dealers, slave traders and casinos. They don't always need to be close to civilization, as long as they're more sophisticated than a camp of bandits or a coven of necromancers. Most of the mod suggestions so far: 3DNPCs Opulent Thieves Guild Tavern Games Pit Fighter Outlaw Refuges Skyrim Sewers RavenGate Beggars Brawl Arena Outlaws and Revolutionaries Immersive wenches Ohmes Criminals Skooming skyrim Underhanded Slavery TES Shadow World Lockpicks and Skooma are illicit Contraband Contraband Confiscation Ratway skooma den Inconsequential NPCs Pirates of the North Skyrim Underground Whiterun Underground Lair Dragon Hall Tavern Dealing with Daedra Doubtsuspended Quest Pack Pirate Island The McMiller Chronicles Old Rholdan Town
[RUSTRPG.COM] RUST MMORPG | NO WIPES EVER / LONGTERM XP PROGRESSION / RPG CHARACTER DEVELOPMENT / NEW PLAYER FRIENDLY
Ready to go beyond Vanilla? What if Rust became an in-depth RPG with longterm character development? Where all progress was permanent, there were no wipes, and survival had many more layers to it? We invite you to join us and experience Rust like never before. Welcome to RustRPG. Server Trailer:https://www.youtube.com/watch?v=LyHQEx5l9iEWebsite:https://www.rustrpg.com/Discord:https://discord.gg/gAPUmZx Direct Connect: steam://connect/108.61.154.173:28011 F1 Connect: connect 108.61.154.173:28011 Server Browser:RustRPG in the Modded category CURRENT FEATURES:https://www.rustrpg.com/si-mr - MMORPG Gameplay / Fully Custom Map / NEVER Wipes / Progress is Permanent! - Long-Term XP Progression / 100 Levels / Earn XP Through Gameplay - RPG Character Development: Birthsigns / Talents / Attributes / Traits / Abilities - Slower-Paced Gameplay / RPG-Style PVP & In-Depth PVE / Whole New Game Mechanics - Alignment System: Blue, Red, and Neutral Alignments / Bonuses and Penalties / Punishes KOS - New Player Protection / Newbie / Midgame / Endgame Areas / Feel Real Progress - Monument, Roaming, and World NPC Factions / Bosses & World Bosses - Deep Survival Overhaul: New Status Effects / Whole New Gameplay - Regionalized Resources / Custom Sub-Biomes / Geographical Pros & Cons - Raidable Outpost / Player-Run Bandit Camp / No Safe Zones - Bounty Hunting: Place Bounties on Players or Track & Hunt Bountied Players - Clan Leaderboards: Tracks Kills / Deaths / Raiding / Resources / Rewards For Top Clans - Player Leaderboards: In-Game Titles & Rewards - Achievement System w/ Dozens of Unlocks & Progress Tracking - Social Features: Friends List / Ignore List - In-Game Store for QOL Perks / NO P2W / Earn Reward Points w/ Gameplay UPCOMING FEATURES: - Territory Control: Claim Land / Set Taxation / Clans, Alliances, Wars - Monument Control: Capture Monuments / Gain Resources / Defend Them - Custom Events / Monument Hotspots / Gather Hotzones - Treasure Hunting / Timed & Contested World Objectives - Dynamic Questing w/ Many Activities & Rewards - Casino Gambling: Slot Machines / Blackjack / Custom Scrap Wheels - Regular Updates / Much more to come!
[RUSTRPG.COM] RUST MMORPG | NON-WIPING SERVER / RPG CHARACTER DEVELOPMENT / NPC FACTIONS / NEW SURVIVAL / NEW PLAYER FRIENDLY
What if Rust became an in-depth RPG with longterm character development? Where you can make a PERMANENT home (no wipes ever) and survival had many more layers to it? We invite you to join us and experience Rust like NEVER before. Welcome to RustRPG. Server Trailer:https://www.youtube.com/watch?v=LyHQEx5l9iEWebsite:https://www.rustrpg.com/Discord:https://discord.gg/gAPUmZx Direct Connect: steam://connect/108.61.154.173:28011 F1 Connect: Press 'F1' when in the Rust Client and copy/paste: connect 108.61.154.173:28011Server Browser: Type RustRPG in the Modded category CURRENT FEATURES: - MMORPG Rust / Custom Map / Never Wipes / All Progress is Permanent - Long-Term XP Progression / 100 Levels / Earn XP Through Gameplay - Roleplayer Friendly / Friendly Community / Freeform Character Design - RPG Character Development: Birthsigns / Attributes / Talents / Traits / Abilities - Deeper Gameplay: RPG-Style PVE & PVP / Whole New Game Mechanics - NPC Factions: Monument and Roaming / Bosses & World Bosses - In-Depth Survival Overhaul: New Status Effects / Whole New Concepts - Regionalized Resources / Custom Sub-Biomes / Geographical Pros & Cons - Alignment System: Blue, Red, and Neutral Alignments / Bonuses and Penalties / Punishes KOS - New Player Protection / Newbie / Midgame / Endgame Areas / Map Progression - Custom Events / Overhauled Vanilla Events / Whole New Ones - Fun Town Events / Trivia / Number Guessing / Giveaways / more! - Raidable Outpost / Player-Run Bandit Camp - Bounty Hunting: Place Bounties on Players or Track & Hunt Bountied Players - Clan Leaderboards: Tracks Kills / Deaths / Raiding / Resources / Rewards For Top Clans - Player Leaderboards: In-Game Titles & Rewards - Achievement System w/ Dozens of Unlocks & Progress Tracking - Casino Gambling: Slot Machines / Blackjack / Arcade - Social Features: Friends List / Ignore List - In-Game Store for QOL Perks / NO P2W / Earn Reward Points w/ Gameplay - Regular Updates / MUCH more to come!
I have a noob friendly server and I am building a separate casino then from the one at Bandit Camp. The map is really big and I have already made the casino and it looks nice. The only thing is when I spawn the betting terminal prefab it does not let anyone open it to actually gamble. Does anyone know how to fix this?
[RUSTRPG.COM] RUST MMORPG | NO WIPES EVER / LONGTERM XP PROGRESSION / RPG CHARACTER DEVELOPMENT / NEWBIE FRIENDLY
Ready to go beyond Vanilla? What if Rust became an in-depth MMORPG with longterm character development? Where all progress was permanent, there were no wipes, and survival had many more layers to it? We invite you to join us and experience Rust like never before. Welcome to RustRPG. Server Trailer:https://www.youtube.com/watch?v=LyHQEx5l9iEWebsite:https://www.rustrpg.com/Discord:https://discord.gg/gAPUmZxConnection Info: 108.61.154.173:28011 CURRENT FEATURES:https://www.rustrpg.com/si-mr - MMORPG Gameplay / Fully Custom Map / NEVER Wipes / Progress is Permanent! - Long-Term XP Progression / 100 Levels / Earn XP Through Gameplay - RPG Character Development: Birthsigns / Talents / Attributes / Traits / Abilities - MMORPG-Style PVP & In-Depth PVE / Whole New Game Mechanics - Alignment System / Blue, Red, and Neutral Alignments / Bonuses and Penalties / Punishes KOS - New Player Protection / Newbie / Midgame / Endgame Areas / Feel Real Progress - Monument, Roaming, and World NPC Factions / Bosses & World Bosses - Deep Survival Overhaul: New Status Effects / Whole New Gameplay - Regionalized Resources / Custom Sub-Biomes / Geographical Pros & Cons - Raidable Outpost / Player-Run Bandit Camp / No Safe Zones - Bounty Hunting: Place Bounties on Players or Track & Hunt Bountied Players - Clan Leaderboards: Tracks Kills / Deaths / Raiding / Resources / Rewards For Top Clans - Player Leaderboards: In-Game Titles & Rewards - Achievement System w/ Dozens of Unlocks & Progress Tracking - Social Features: Friends List / Ignore List - In-Game Store for QOL Perks / NO P2W / Earn Reward Points w/ Gameplay UPCOMING FEATURES: - Territory Control: Claim Land / Set Taxation / Clans, Alliances, Wars - Monument Control: Capture Monuments / Gain Resources / Defend Them - Custom Events / Monument Hotspots / Gather Hotzones - Treasure Hunting / Timed & Contested World Objectives - Dynamic Questing w/ Many Activities & Rewards - Casino Gambling: Slot Machines / Blackjack / Custom Scrap Wheels - Regular Updates / Much more to come!
Tldr: my wife saw almost 500 new movies this year. Hello movies, it’s been a crazy year hasn’t it... Theaters are closed, production has (for the most part) ground to a halt and what was scheduled for release has moved to a streaming service or was delayed to next year or both. With the initial quarantine back in March starting I decided to take this unprecedented opportunity to give my wife the catch-up she desperately needed since she didn’t watch very many movies growing up. A little backstory, she grew up in a home where many movies were forbidden for religious reasons and as a result just never became a cinephile. She saw many Disney movies and a few random others but missed a vast majority of cinemas best (and worst). On the flip side I grew up near a regular theater and a dollar theater and saw a ton of films as a kid and teen, I’d regularly go on weekends or skip school for a triple feature or catch the last showing of something every night of the week. We’ve been together for almost 11 years now and she would go see anything and everything with me. All the Marvel movies, action comedies, sci fi, animation, whatever... but her movie knowledge is fairly contained within the last decade. So when I got laid off and she began working from home we decided to see how many new movies we could see during this Covid mess. We defined “New” as anything we had both never seen or anything she had never seen and I hadn’t seen in 10+ years since we met. Since mid March we have managed to watch 500 movies and in the process learn a few things about her individual tastes and the kinds of movies we enjoy watching as a couple the most. I’m going to drop a list of everything we saw, after the list I’ll highlight a few hidden gems we both loved... Dr No. - From Russia With Love - Thunderball - You Only Live Twice - Goldfinger - On Her Majesty’s Secret Service - Diamonds Are Forever Never Say Never Again - Live and Let Die - The Man With the Golden Gun - For Your Eyes Only - The Spy Who Loved Me - Moonraker - Octopussy - A View to a Kill - The living Daylights - License to Kill - Goldeneye - Tomorrow Never Dies - The World Is Not Enough - Die Another Day - Casino Royale - Quantum of Solace - Skyfall - Spectre - Enter the Dragon - Way of the Dragon - The Big Boss - Fist of Fury - Game of Death - Bruce Lee: The Man, The Myth - Bruce Lee: The Legend - The Birds - Dora and the Lost City of Gold - The Brady Bunch Movie - A Very Brady Sequel - Planes, Trains, and Automobiles - Kingpin - Leave It To Beaver - Speed - Cuban Fury - Adventures of Robin Hood (1938) - Weird Science - Keeping Up With the Joneses - Blades of Glory - Zoolander - Semi-Pro - So I Married An Axe Murderer - Disaster Movie - Oceans 11 - Dude, Where’s My Car? - Undercover Brother - Superstar - Zombieland - Men In Black: International - Snatch - Earth Girls Are Easy - Mystery Team - Once Upon A Time In Hollywood - Rush Hour - Miss Congeniality - Pitch Perfect 3 - There’s Something About Mary - Gone in 60 Seconds - Young Frankenstein - 300 - Scouts Guide to the Zombie Apocalypse - Wayne’s World - Wayne’s World 2 - Rocketman - Beverly Hills Ninja - Murder on the Orient Express - Friday - 9 to 5 - Drunken Master - The Naked Gun - Baywatch - Forbidden Planet - Baseketball - Hot Shots - Hot Shots: Part Deux - Anchors Aweigh - Mamma Mia - Tommy Boy - Clue - Dumb and Dumber - Monty Python’s Meaning of Life - Monty Python’s Life of Brian - Rango - Sausage Party - Broken Lizard’s Club Dredd - Flintstones - A Knights Tale - Stuck on You - Coneheads - Land of the Lost - Police Academy - Police Academy 2: The First Mission - A Night At the Roxbury - Holmes and Watson - Anchorman - Anchorman 2: The Legend Continues - Talladega Nights: Ballad of Ricky Bobby - Osmosis Jones - Venom - Sherlock Gnomes - Austin Powers: International Man of Mystery - Austin Powers 2: The Spy Who Shagged Me - Austin Powers 3: Goldmember - Mystery Men - Star Wars Episode IX: The Rise of Skywalker - Escape From New York - Escape From LA - Napoleon Dynamite - Total Recall - Major Payne - Mars Attacks - Shaolin Soccer - Let’s Be Cops - The Great Outdoors - Smokey and the Bandit - Smokey and the Bandit - Kicking and Screaming - Kiss Me Kate - The Spy Who Dumped Me - The House - The Wiz - Shaolin vs Lama - Close Encounters of the Third Kind - Kung Fu Gold - Smokey and the Bandit Part 3 - Saturday Night Fever - 48 Hrs - Another 48 Hrs - Enter the Invincible Hero - Ip Man - Shaolin Drunk Fighter - The Great Wall - Smokin’ Aces - Down Periscope - The Naked Gun 2 1/2: The Smell of Fear - Hero - The Towering Inferno - The Sitter - Isn’t It Romantic - Jackie Chan’s First Strike - The Dead Don’t Die - Shallow Hal - Kiss of the Dragon - Rapid Fire - The Invincible Armour - Innerspace - Date Movie - The Lost World (1960) - It Came From Outer Space (1953) - The Body Snatcher (1954) - Time Bandits - Bad Times at the El Royale - The Shadow - A Fantastic Fear of Everything - The Ladykillers - Flash Gordon - Naked Gun 33 1/3: The Final Insult - Robin Hood (2018) - Enemy of the State - Kill Bill Vol 1 - Kill Bill Vol 2 - Some Like It Hot - She’s Working Her Way Through College - Stir Crazy - Zombieland: Double Tap - Mystery House - Jet Li’s Fearless - Desperado - Ed TV - Ready Player One - Shaolin Kung Fu Mystagogue - Back to the Future - Back to the Future II - Back to the Future III - Tango & Cash - The Burbs - Sherlock Holmes: Terror by Night - Casablanca - Circle of Iron - Beavis and Butt-Head Do America - Missing in Action - Missing in Action 2: The Beginning - National Treasure - Shaolin Fighters Vs Ninja - Fast Times at Ridgemont High - The Running Man - Little Cigars - Legion of Iron - Green Dragon Inn - The Warriors - High Anxiety - Joe Versus the Volcano - Chinese Hercules - Predator - Predator 2 - Coming To America - Legend - Five Kung Fu Daredevil Heroes - Pretty In Pink - Timecop - The Castle of Fu Manchu - Gator - The Mystery of Mr Wong - Robocop - Double Teamed - The Forbidden Kingdom - Sharknado - Sharknado 2: The Second One - Sharknado 3: Oh Hell No! - Meatballs - Young Guns - The Addams Family (2019) - I Come In Peace - Masters of the Universe - Conan the Barbarian - Demolition Man - Sudden Death - The Heat - I’m Gonna Git You Sucka - Mortal Kombat - Unleashed - Curse of the Swamp Creature - The Cabinet of Dr Caligari - Messages from Space - John Carpenter’s The Thing - Stroker Ace - Dragnet - Of Cooks and Kung Fu - To Be Or Not To Be - Silver Streak - The Hustle - Sixteen Candles - Young Tiger - The Spy Next Door - Half Baked - Funny Girl - Phase IV - Point Break - Tank Girl - Universal Soldier - Conan the Destroyer - Lethal Weapon - Gojira - The Deadly Silver Spear - Car Wash - Hard Target - Big Trouble in Little China - Blade - Looper - Five Fingers of Steel - Clash of the Titans (1981) - Blade II: Bloodhunt - Showdown in Little Tokyo - Journey to the West: Conquering the Demons - Enter the Fat Dragon - UHF - The Falcon in Danger - Roadhouse - The Falcon Strikes Back - The Falcon and the Co-Eds - The Falcon Out West - Jumanji: The Next Level - Cyborg - Masterminds -?The Falcon in Mexico - The Falcon in Hollywood - The Falcon in San Francisco - Blade: Trinity - The Falcon’s Alibi - The Falcon’s Adventure - Dick Tracy, Detective - The Ape - Big - What We Do In The Shadows - The Departed - Gemini Man - Crippled Avengers - Camp Takota - Dick Tracy vs Cueball - Brightburn - Kickboxer - The Five Venoms - The Weird Man - Hellbound - Assassins Creed - The Flag of Iron - Trolls: World Tour - Masked Avengers - Dick Tracy’s Dilemma - Dick Tracy Meets Gruesome - Upgrade - The Cabin in the Woods - True Lies - The Maltese Falcon - Last Action Hero - Espionage in Tangiers - The Man From U.N.C.L.E - Saving Silverman - Dead End - Breakfast at Tiffany’s - Showtime - The Dark Tower - Tomb Raider - Five Elements Ninjas - Cherry 2000 - Johnny Cool - Freaks - Phantom Raiders - Wonder Park - Running Scared - The Bad News Bears - Cat People - The Happytime Murders - Double Impact - Murder, My Sweet - Tammy and the T-Rex - The House With a Clock in Its Walls - War - Street Fighter - Ex Machina - Attack The Block - The Avenging Eagle - Jexi - Ghost - Bad Girls From Mars - Cook Off! - Alita: Battle Angel - The Blob - Invasion U.S.A. - Journey Into Fear - Sharknado: The Fourth Awakens - Barb Wire - Cloverfield - Searching - Death Warrant - Invasion of the Body Snatchers (‘78) - Critical Condition - Stan & Ollie - Mystery in Mexico - Slaughterhouse Rulez - The Adventures of Prince Achmed - The Crawling Eye - Beyond a Reasonable Doubt - Chinatown - The Fly - Stagecoach - The Replacement Killers - Ishtar - The Jesus Rolls - The Getaway - Sky Murder - Action Jackson - Snake Eyes - Sharknado 5: Global Swarming - The Last Sharknado: It’s About Time - G.I. Joe: The Movie - Bad Boys - Bad Boys II - Bad Boys For Life - Movie Struck - Bohemian Rhapsody - Spies in Disguise - Blacula - Zis Boom Bah - Rock ‘n’ Roll High School - Hong Kong Confidential - Judge Dredd - Dick Tracy (1990) - The Cool and The Crazy - Die Hard - Queen of Outer Space - In Bruges - Armored Car Robbery - Fargo - Not So Dumb - Old Dracula - Creature From the Black Lagoon - The Invisible Man - The Green Slime - Don’t Breathe - Tenet - Vampyr - The Haunting - Scream Blacula Scream - The Monster Squad - The Cat and the Canary - Halloweentown - Halloweentown II: Kalabar’s Revenge - Scoob - The Mummy (1959) - A Quiet Place - The Haunted Mansion - Halloweentown High - Mom’s Got A Date With A Vampire - Plan 9 From Outer Space - Trick ‘r’ Treat - Lemora: The Lady Dracula - Under Wraps - The Little Shop of Horrors (1960) - The Mad Monster (1942) - Carnival of Souls - Happy Death Day - The Craft - Scream - Rear Window - Yongary, Monster From the Deep - Snakes On A Plane - Cosmic Monsters - The Comedy of Terrors - Killers From Space - Friday the 13th - House on Haunted Hill - The Adventures of Buckaroo Banzai Across the Eighth Dimension - Roald Dahl’s The Witches - The Lost Boys - Attack of the Puppet People - Ready or Not - Return to Halloweentown - Mr. Boogedy - Early Man - Howard the Duck - Dr Goldfoot and the Bikini Machine - Stop! Or My Mom Will Shoot - Good Boys - Sky High - We Bare Bears the Movie - Raising Arizona - Book Club - Ferdinand - Police Story - The Wolf of Wall Street - Casino Royale (‘67) - CB4 - Xanadu - Johnny Mnemonic - Slumber Party Massacre - Regular Show: The Movie - Our Man Flint - Psycho - Saturday the 14th - Journey to the Center of Time - Playing With Fire - Stuber - In Like Flint - Bill & Ted Face the Music - The Birdcage - The Big Sleep - Sonic the Hedgehog - Life Stinks - Dr Goldfoot and the Girl Bombs - Happy Death Day 2 U - Freejack - The Brain that Wouldn’t Die - Collision Course - Almost Heroes - The Trouble With Spies - North By Northwest - Birds of Prey: And the Fantabulous Emancipation of One Harley Quinn - The Man Who Knew Too Much - Jingle All the Way - Mexican Spitfire - The 6th Day - Kiss Kiss, Bang Bang - Deck the Halls - Santa Claus is Comin’ to Town - The Leprechauns’ Christmas Gold - The Iron Giant - Elf - It Happened on 5th Avenue - Jack Frost - The First Christmas: The Story of the First Christmas Snow - The Year Without a Santa Claus - Pinocchio’s Christmas - Grandma Got Run Over By A Reindeer - The Shop Around The Corner - Snow Day - Frozen 2 - Scrooged - The Polar Express - Rudolph and Frosty’s Christmas in July - Rise of the Guardians - Trapped in Paradise - Elf: Buddy’s Musical Christmas - Jack Frost (‘98) - Christmas with the Kranks - Nestor, The Long Eared Christmas Donkey - Dr. Seuss’ The Grinch - Santa Claus Conquers the Martians - Wonder Woman 1984 - The Wizard - Small Foot - Mom and Dad Save the World I’ve noticed that my wife seems to prefer old movies to new ones (overall). Some Like It Hot became an instant favorite for her... She also loved seeing things like Freaks or the Hitchcock films that get referenced a lot. She’s like Captain America pointing out all the references she gets now. We also found out she loves James Bond (mostly older ones), she doesn’t hate Will Farrell as much as she thought (or at all really), she loves bad/old/obscure movies, scary movies aren’t as scary as she thought they’d be, and that she’s basically Jennifer Anniston’s character from Office Space with her crazy love for old Kung Fu. As far as random recommendations my wife wanted to shout out all the Falcon films, Our Man Flint and In Like Flint, and Tammy & The T-Rex. I wanted to shout out The Forbidden Kingdom, Dr Goldfoot and The Bikini Girls & Dr Goldfoot and The Girl Bombs, and Old Dracula. If anybody wants to just talk movies I always welcome I can’t wait to expand her movie history in this coming year, there’s always plenty of bad obscure movies but now that she is into it it’s time to bring out the heavy hitters. Godfather, Jaws, Alien, Citizen Cane, Clockwork Orange, 2001 A Space Odyssey and more are still in the pipeline... If you’re still with me here I want to sincerely thank you for reading about our journey this year. I love you movies, and I hope y’all have a wonderfully cinematic 2021.
Why the Legion is Doomed to be Destroyed in a Total War with the NCR.
Even if the Legion were to win the Second Battle of Hoover Dam and conquer the Mojave Wasteland, they'd merely be buying themselves a little extra time and simply stall their inevitable demise. Note that the following analysis assumes that the Legion won the Second Battle of Hoover Dam and that the Courier died in Goodsprings. To start off this analysis, let's begin with a run-down of the respective weapons, equipment and gear of the respective ranks of the NCR and the Legion going into the Second Battle of Hoover Dam. Beginning with the NCR garrison at Hoover Dam. The NCR Trooper comprises the core of the Republic's colossal armies and is the prime component of the NCR Army. A superb combination of volunteers and conscripts whose degrees of training, motivation, combat experience and access to equipment vary across the ranks, they're some of the most disciplined, most professional soldiers in all of the Wastes. They're outfitted with modern military-grade ballistic vests that offer excellent protection against small arms fire, shrapnel and melee weapons alongside steel helmets. The NCR Army battalion that's stationed at Hoover Dam in particular is fully comprised of battle-hardened, fully-trained volunteer veteran NCR Troopers that are armed with 5.56 × .45mm NATO Marksman Carbines, 5mm Assault Rifles, 12-gauge Riot Shotguns and .308 Sniper Rifles to supplement their standard-issued 5.56 × .45mm NATO Service Rifles. The NCR Patrol Ranger is one of the finest, most elite warriors in both the NCR military and the Wastelands, overall. Having survived a brutal training regimen that's so ludicrously difficult that 8-out-of-10 aspiring recruits wash-out, these purely volunteer harbingers of death have little to no equals in terms of skill, fighting prowess and strength. They're outfitted with a suit of hand-made First-Generation Combat sporting a knife sheath, a hydration pouch and spiked spurs for unarmed combat that is impervious to any and all small arms fire, shrapnel and melee attacks. They're armed with 5.56 × .45mm NATO Marksman Carbines, .308 Sniper Rifles and .44 Magnum Trail Carbines. The NCR Heavy Trooper is not only the elite heavy shock infantry of the NCR Army, but is also the proverbial sledgehammer through which the Republic may crush its enemies and obliterate all that may threaten its values. Having earned their distinctive armor through immense sacrifice in blood, sweat and most of their young lives, they're the absolute best-trained, best-equipped, most battle-hardened, most professional, most skilled, most fanatically-devoted warriors in the whole of the NCR Armed Forces (rivaled only by the legendary NCR Veteran Rangers). Warriors that are more than willing to fight to their absolute last breath in defense of the Republic and all that it represents. They're outfitted with NCR Salvaged Power Armor, suits of T-45d Power Armor that were captured from the Brotherhood of Steel during the Brotherhood War that have had their joint servomotors removed and their back-mounted power cylinders replaced with custom-built energy modules and built-in air-conditioning units so that Power Armor Training wouldn't be needed to wear them. And while they're no longer legitimate suits of Power Armor in that they're no longer powered, they're still some of the absolute best and most protective suits of armor within the Republic's entire mammoth arsenal. Completely invulnerable to all but the most powerful conventional firearms, highly-advanced energy weapons, specialized ammunition and high-powered explosives, they can truly absorb Hellish amounts of punishment. They're armed with 5.56 × .45mm NATO Light Machine Guns, 5mm Miniguns, Heavy Incinerators, Flamers and Missile Launchers (albeit rarely). The NCR Veteran Ranger is a living, breathing legend walking amongst the ruins and ashes of the Old World, drawing inspiration and hope from soldiers and citizens of the Republic as well as fear and terror from enemies and all those who dare to oppose the NCR. Fabled for their unmatched fighting prowess, envied for their flawlessly unequalled marksmanship technique, feared for their unrivaled warfighting skills, awe-inspiring for their unsurpassed pugilist talent and legendary for their innate mastery over hardcore survivalist skills, the NCR Veteran Rangers are the absolute finest, best-trained, most battle-hardened, most professional, most skilled, most-elite and all-around most bad-ass warriors in not only the entire history of the Republic military, but also the whole of the Western Wastes, as well. Centurions and Praetorian Guards of Caesar's Legion, Knights and Paladins of the Brotherhood of Steel and even the Republic's very own NCR Heavy Troopers have learned to shudder in terror and fear at the mere mention of the mythical phenoms of the Wastelands that are the NCR Veteran Rangers These fabled guardian angels of the Republic are outfitted with the equally legendary Black Armor, a hyper-advanced suit of Third-Generation Combat Armor consisting of a highly-flexible vest of incredibly-rigid high-impact armored plating with adjustable straps on both the sides and the shoulders and a built-in throat protector that's mounted on the vest. Combined with the state-of-the-art rounded-shell ballistic helmet sporting built-in lamps and infrared/visible light projectors as well as the complimentary highly-sophisticated armored mask with built-in low-light optics, an incorporated locking mechanism that joins the mask itself with the helmet shell, ear covers with built-in membranes that confer additional protection without inhibiting the wearer's hearing and built-in air filters, the mythical Black Armor is well-deserving of its stellar reputation. As you can see, the NCR's forces are extremely heavily-armed, well-equipped and armed to the teeth with the absolute latest in top-of-the-line, high-powered firearms and state-of-the-art, highly-sophisticated energy weapons as well as superbly well-protected with an abundance of different varieties of military-grade body armors with varying degrees of effectiveness and even Salvaged Power Armor. Now it's time for an evaluation of the Legion's weapons and technology. The Recruit Legionary is the primary foot soldier of Caesar's army and comprises the vast majority of the Legion's ranks. Trained and conditioned from before they could walk to become the perfect warriors, Recruit Legionaries are incredibly well-conditioned and in phenomenal physical shape, owing to a savagely intense training regimen that even the NCR Rangers would envy. Despite said conditioning, however, they're still the equivalent of literal cannon fodder with little-to-no actual skill in firearms usage and maintenance. They're outfitted with a suit of makeshift featherweight armor that consists of sports equipment with bits and pieces of scrap metal atop a cloth tunic that's all lashed together with leather straps. An armor that's so weak that it couldn't even protect its wearer against the likes of a straight razor. They're armed primarily with a "Machete" (what's really a lawnmower blade that's lashed to a stick) and "Throwing Spears" (what's really even bigger sticks with pieces of sharpened scrap metal fastened and jabbed into the tips), though they can rarely get their hands on firearms (albeit damn near broken ones) such as .357 Magnum Revolvers, .357 Magnum Cowboy Repeaters, 9mm Pistols, 20-gauge Single Shotguns, 20-gauge Caravan Shotguns, 5.56 × .45mm NATO Varmint Rifles and 10mm Pistols. The Prime Legionary is the centerpiece of the Legion's fighting force and the core component of any Legion formation. Having survived 5 years in Caesar's forces, a remarkable accomplishment in and of itself, Prime Legionaries are no longer mere cannon fodder but are now the main frontline fighting force of the Legion. With the accompanying improvement in weapons and equipment as well as adequate firearms skills to make the promotion that much sweeter. They're outfitted with the exact same armor as before, only with a slight improvement in protection. It still can't protect the wearer from shit, however. They're armed with the standard-issued "Machetes" and "Throwing Spears" though they also have much better access to more advanced weapons than before. Melee weapons, such as Machete Gladius', Power Fists and Chainsaws, and firearms (of decent quality), such as 10mm SMGs, 12-gauge Sawn-Off Shotguns .44 Magnum Revolvers and .308 Hunting Rifles are all available to them in significant quantities. The Veteran Legionary is the oldest, most experienced, most elite warrior within the lesser ranks of the Legion and is also the precise scalpel to the blunt, destructive warhammer of the Recruit and Prime Legionaries. Having survived a full decade in Caesar's service, a monumental achievement in its own right, Veteran Legionaries are the elite rapid reaction force of the Legion that's tasked with neutralizing particularly tough adversaries that their lesser counterparts can't defeat and typically remain in reserve until otherwise needed for tipping the scales of a pivotal battle or campaign in the Legion's favor. As they're the oldest Legionaries (a lot of whom have been with Caesar since day 1), they're also the most experienced, most capable Legionaries who are in their absolute prime in regards to martial prowess and physical resilience. They're second only to Centurions in terms of skill and experience, which is reflected in their improved access to superior weapons and equipment. They can also use and maintain firearms with frightening levels of efficiency. They're outfitted with the same armor as before, though with even better protection. Still couldn't protect you from anything meaningful, though. They're armed with the usual standard kit in addition to melee weapons such as Fire Axes and Power Fists as well as firearms (of mint condition and with virtually unlimited access to) such as .44 Magnum Revolvers, .308 Hunting Rifles, 5.56 × .45mm NATO Marksman Carbines and 12.7mm SMGs. The Decanus of the Legion is the lesser officer beneath the Centurion and is responsible for tactical small-unit operations and squad-level leadership. While not too different from ordinary Legionaries in terms of skill, equipment and even appearance, they still have slightly better access to weapons hence they deserve a separate segment. Recruit Decanii can get access to 9mm SMGs and 10mm SMGs unlike Recruit Legionaries, Prime Decanii aren't any different from Prime Legionaries and Veteran Decanii can get access to 12.7mm Pistols unlike Veteran Legionaries (not a real improvement, I know). Everything else is exactly the same. The Centurion is the absolute apex of the Legion's strength and the top field commanders of Caesar's armies, second in authority only to Legate Lanius and Caesar himself amongst a tiny select few of other superiors. Having survived 15-20 years of a long, arduous life of fighting in Caesar's name (a completely unimaginable phenomenon, indeed) before finally earning the treasured armor of the Centurion (which they can decorate with the trophies of their fallen enemies at their leisure), Centurions are the absolute most elite, most skilled, most battle-hardened and ultimately the most dangerous warriors in the entirety of the Legion. To even BEGIN to qualify for Centurion status, one must have fought in and survived numerous Legion campaigns as well as slain countless opponents in battle alongside the time requirement. All to ensure that only the finest of Caesar's warriors ever reach that level of authority in his Legion. As the oldest, most experienced warriors in Caesar's army, the Centurions comprise the old guard of Caesar's army, most of them having served their lord since the very beginning. Their status all but ensures that they're reserved for only the absolute deadliest, most lethal of assignments that even Veteran Legionaries can't handle. They're ultimately only deployed if absolutely necessary. In order to ensure that his Centurions can both accomplish their missions without even the slightest chance of failure and protect themselves without difficulty, Caesar has granted them unlimited access to the absolute finest weapons in his Legion's arsenal and has seen to it that they have acquired the absolute sharpest firearms skills that money can buy as a corresponding reward for their reaching Centurion status. They're outfitted with Centurion armor which, while legendary amongst the Legion, really isn't that special. It's actually just Veteran Legionary armor with some cool decorations on it at the end of day. Pieces of T-45d Power Armor on the right arm, the sleeve from a suit of NCR Ranger Patrol Armor and the pauldrons from an Armored Vault Suit on the left arm, the boots and shin guards from a suit of First-Generation Combat Armor on the lower legs, the crotch/thigh guards from a suit of NCR Ranger Patrol Armor on the upper legs, gloves from a suit of Leather Armor on the hands and a Super Mutant Brute chestplate on the torso, to be exact. Realistically speaking, Centurion armor would be just about useless against virtually any weapon in the NCR's arsenal. Even a single 5.56 × .45mm NATO round fired from a basic Service Rifle would most certainly do the job, flawlessly. They're armed with basic melee weapons such as Machete Gladius' and Chainsaws as well as high-tech melee weapons such as Thermic Lances (which are actually just repurposed metalworking tools) and Super Sledges in addition to powerful firearms such as .308 Hunting Rifles, 12-gauge Hunting Shotguns, 5.56 x .45mm NATO Marksman Carbines and even .50 BMG Anti-Materiel Rifles (albeit rarely). Now we must now examine what will inevitably be a huge problem for the Legion even if they were to win the Second Battle of Hoover Dam. The Legion, even though it does in fact have access to some top-of-the-line weapons, only has them in an extremely limited capacity and strictly reserves them for only the highest-ranking, most elite Legion forces and field commanders. The overwhelming bulk of the Legion's troops have little-to-no real firearms and what pitifully little that they can get their hands on are in extremely piss-poor condition. Not that it would matter, considering the fact that they don't have the proper training that's necessary to actually use them, much less maintain them. The vast majority of Caesar's troops rely almost entirely on primitive makeshift melee weapons and their own martial prowess to fight their battles, which inevitably means that the Legion has to avoid direct engagement with NCR forces, instead relying on subterfuge and guerilla warfare to combat the Republic. And it gets even worse for the Legion when one considers that the higher that its troops advance up the totem pole, the fewer Legionaries that it finds at the higher levels. A direct consequence of the Legion's overprioritization of quality and individual skill in combat is that it inevitably results in an extremely small cadre of elite warriors and field commanders surrounded by a sea of lesser soldiers and officers. Combined with the fact that the Legion is only 34 years-old by the events of F:NV (meaning that even if one were to ignore things like inevitable attrition all throughout the Legion's war-filled history of expansion and conquest, they still wouldn't have that many Veteran Legionaries/Decanii and Centurions) as well as the fact that attrition over the years must be taken into account (the First Battle of Hoover Dam and the Legion's invasion of Colorado alone absolutely devastated their elite ranks), it's only obvious that the Legion's elite forces are relatively puny. Furthermore, we know for a fact that there's enough Veteran Legionaries/Decanii for them to form a few of their own exclusive Centuria (a Century is 80-men-strong, I might add), with the Red Okie Centuria being a prime example of this. This definitely suggests that the Legion has at least a couple hundred Veteran Legionaries/Decanii at its disposal. As for Centurions, it's a little known fact that they're so incredibly rare in the Legion that they're actually explicitly ordered to not enter combat until absolutely necessary (i.e self-defense or if they're ordered into battle by a superior). This, along with the fact that they're never really seen in any meaningful numbers in-game until the Second Battle of Hoover Dam, strongly suggests that there might only be at most several dozen Centurions in the whole of the Legion (there definitely wouldn't be over 100 of them). Either way, however, the Legion's elite forces are so pathetically tiny that they couldn't possibly justify the Legion having any meaningful amount of high-end weaponry. The NCR, on other hand, doesn't have these problems as 1. the NCR prioritizes protection and firepower above all else for their forces and 2. even their most basic troops have exclusive access to essentially unlimited supplies of all manner of firearms and explosives as well as highly superb protection in the form of military-grade body armor. Meaning that the NCR not only has a hopelessly insurmountable edge in firepower, technology and protection over the Legion, but that soldiers of the NCR also have a far higher life expectancy than their Legion counterparts, as well. All but ensuring that the NCR has a vastly higher volume of surviving battle-hardened combat veterans relative to the Legion that enables for the Republic to easily distribute extremely invaluable, ultimately irreplaceable combat experience and lessons learned in battle across the entirety of their military to a far greater extent than the Legion. Scores of battle-hardened NCR Troopers that distinguish themselves on the battlefield go on to enlist with the NCR Rangers upon receiving an invitation to do so (fun fact: the vast majority of NCR Ranger recruits and even NCR Rangers themselves are/were NCR Troopers who earned their new status while serving in the NCR Army), earn the coveted Salvaged Power Armor and become NCR Heavy Troopers or earn promotions to positions of authority in the NCR Army (prime examples being Colonel Cassandra Moore and Colonel James Hsu). All of the above information will have colossal long-term consequences for the Legion, at the end of the day. With that out of the way, let's move on to the main argument itself. The most positive estimates of the Legion's total numbers and military strength would be at best 5,000-8,000 troops. Then we must take into account the fact that the Legion is going to suffer massive losses (easily numbering into the thousands) taking Hoover Dam from the NCR as the NCR garrison here is extremely well-defended, well-supplied and heavily-fortified by both an entire battalion of elite, battle-hardened NCR Troopers and God only knows how many NCR Patrol Rangers, NCR Heavy Troopers and NCR Veteran Rangers. Combined with the fact that General Oliver's Compound is extremely well-defended with force fields, a turret system, NCR Veteran Rangers, NCR Heavy Troopers, elite NCR Troopers and an absolute labyrinth that's filled to the brim with all manner of booby traps ranging from rigged shotguns, bear traps and mines of all types to grenade bouquets and overhanging objects (and given that you see a pile of fresh Legionary and Centurion corpses at your feet whenever you enter the Compound during the "Veni, Vidi, Vici" quest it's more than safe to assume that Legion casualties will be extremely massive just securing this area alone), this only serves to bolster my claim that thousands of the Legion's troops will perish at Hoover Dam even if they were to take it. With only a mere fraction of their original number (that 5,000-8,000 will have been massively depleted after the Second Battle of Hoover Dam), now the Legion has to set out and secure the rest of the Mojave Wasteland, which will prove to be completely impossible over time. The Legion will find next to no tribes to assimilate as they exterminate the Powder Gangers, Fiends, Vipers, Jackals and the Kings in all of their endings. And while the Legion still has the Great Khans and the Boomers, they won't help much. The Great Khans are down to little more than a pitiful rag-tag band of holdouts after both their ass-whipping at the hands of Mr. House and their decimation at Bitter Springs by the NCR. A fact that only gets worse when we subtract the women and female children (breeding stock), the elderly, the sick and the disabled (killed off immediately) as well as mention the fact that the Frumentarius Karl does say in his journal that the Legion would have to decimate most of the tribe, anyways. Meaning that the Legion will at most get a couple paltry handful of warriors from them. As for the Boomers (assuming that the "Volare!" quest isn't completed) will prove to be more than a huge cost than a real benefit to the Legion. The Boomers' artillery alone would kill hundreds, if not thousands, of Legionaries with the Boomers themselves, armed to the teeth with Missile Launchers, Fat Mans, Grenade Machine Guns, Grenade Launchers, Grenade Rifles, 5.56 x 45mm. Marksman Carbines and 5mm Assault Carbines in addition to Mr. Gutsy combat robots and Sentry Bots, killing hundreds and even thousands more before the Legion finally conquer them. Also consider that the Boomers, who worship their artillery and weapons with a near religious reverence, will by no means let their weapons fall into the hands of savages. Thus we could easily see them sabotaging their artillery (how hard would it be to load an artillery shell and lob a frag grenade down the barrel, after all?; and given that the Boomers only have 3-4 artillery pieces it wouldn't take long to do) and munitions stockpiles (just a few bricks of C4 could easily destroy all of the Boomers' weapons and ammunition supplies) to keep them out of Legion hands, which only adds insult to injury. Even worse for the Legion is that when we subtract those Boomers that died in battle (most likely all of the adult males), the women and female children, the elderly, sick and disabled the Legion will have only a handful of male children to their name (remember that the Boomers are a really puny tribe that depend entirely on their firepower to survive) which means that they will have achieved nothing despite their massive losses incurred from conquering Nellis Air Force Base. Then we also consider the fact that the Legion doesn't enslave civilized communities or Independent Towns unless under extraordinary circumstances (as evidenced by Siri over at the Fort who hailed from an Independent Town in New Mexico and was a medical student there prior to its destruction by the Legion). Of course, it wouldn't matter as even if they did, the entire New Vegas area is completely evacuated by the NCR in the event of a Legion victory at Hoover Dam as evidenced by Arcade Gannon's Legion ending where he's convinced to remain in Freeside (all of Freeside, North Vegas, Westside, East Vegas and the Strip, which is really just a resort for NCR tourists rather than an actual community, are evacuated with those few that don't make it out, Arcade included, being killed by the Legion). And when we consider that Nelson was butchered, Camp Searchlight irradiated and Nipton destroyed by the Legion with Goodsprings being left alone and Primm just falling under Legion authority (no point in enslaving the town anyways considering how it's just one big retirement home alongside Goodsprings which is also evacuated by all save a few old, stubborn folks) then it's blatantly clear that the Legion will have very few civilized people left to enslave. With an even smaller fraction of survivors thanks to their conquest of Nellis AFB (in addition to hundreds more casualties against the Mojave Chapter of the Brotherhood of Steel, the Kings and what's left of House's Securitron police force and the Chairmen) the Legion will soon realize its folly and discover that both holding the Mojave Wasteland and continuing their advance West is literally impossible. The Legion's logistical situation and acquisition of supplies will soon prove to be an insurmountable nightmare within mere weeks of their occupation of the Mojave. The loss of Nipton, Camp Searchlight and Nelson will serve to severely hamstring the Legion's logistics with the eventual deaths of New Vegas, Primm and Goodsprings only complicating the Legion's supply lines even further. As 99% of the Strip's revenue comes from NCR tourists and soldiers on leave and given how the Legion will most likely tear down the casinos and ban whores, booze, chems and gambling under Caesar's law, the Strip will eventually shrivel up and die due to loss of revenue. North Vegas, East Vegas, Westside, Freeside, Primm and Goodsprings, which are entirely dependent on Republic trade and commerce for survival, will eventually suffer the same fate as NCR trade and business abandon the region out of both fear and hatred for the Legion. Especially after the Legion's successful assassination of President Kimball which will see him martyred and ensure that the NCR will cut off all ties to the fallen Mojave Wasteland. With all of the Mojave's communities and towns dying off, the Legion's supply lines will crumble and face imminent collapse within only a few months time (Hoover Dam isn't a viable supply route as while it does allow the Legion to cross the Colorado River in force it's just too far to provide adequate, long-term support) which will only serve to doom the Legion's occupation of the Mojave Wasteland. We must also take into account that the Legion will need every last man, Denarius and resource at its disposal if it so much as hopes to hold the region and continue the advance West. Which will force Caesar to relinquish the Legion's entire empire East of the Colorado in order to do so. In Legate Lanius’ own words, the Legion's expansion campaigns in the East have been faltering badly as Caesar's obsession with Hoover Dam, New Vegas and the West has seen the Legion's full strength syphoned off towards Hoover Dam as part of Caesar's plan to overrun Hoover Dam, conquer New Vegas and eventually invade the West. Imagine the Hell that the Legion will have trying to secure the Mojave Wasteland, which will prove to be so bad that the Legion heartlands will have to be left defenseless, lawless and chaotic just to even begin to make such an ambitious feat even remotely feasible. Some would probably argue that Caesar would surely never abandon the East just for the tiniest, southernmost tip of Nevada and just one little city but I'd advise you to reconsider. Caesar explicitly states that while the Legion does have their own cities back East, NONE OF THEM are ANYTHING like New Vegas. Why is that such a big deal, one might ask? It's simple, really. While the Mojave Wasteland was relatively untouched by the nuclear holocaust that was the Great War, thanks to the quick and decisive actions of Robert Edwin House, New Vegas is at best a total dump and at worst an absolute shithole. Filled to the brim with disease, essentially overrun with Raiders, bandits and common criminals of all stripes, absolutely crushed beneath the iron heel of a colossal drug-addiction crisis, bursting at the seams with abject misery and poverty and rampant with starvation, New Vegas is without a doubt little more than a massive dumpster fire. Things are so bad in that cursed place that you actually have children chasing rats in the streets just to survive, locals constantly complaining about hunger pains and withdrawals and scum ranging from the Fiends to random little hooligan punks constantly ransacking the place. Westside, the South Vegas ruins, East Vegas, North Vegas and Freeside are all Hellish nightmares that are almost completely hopeless causes, at the end of the day. Even if one takes into account the diamond in the rock, the New Vegas Strip, you still wouldn't find many reasons to be impressed. What you have is a tiny wealthy resort community that still looks like a dump (though it's still a major improvement from the rest of New Vegas), has highly dilapidated infrastructure (the Tops Casino still has a giant hole on the side of the building) and is surrounded by a wall that's held together with spit, grit and a whole lotta' duct tape. And while the Strip is safe, orderly and prosperous by the standards of the Mojave Wasteland (a very shit standard, I might add), it's ultimately a very terrible place by the standards of the rest of the post-apocalyptic world (i.e. NCR territory and lands under Legion control). If Legion cities can't even match the standards of that shithole, what does that say about Caesar's willingness to hold them? Especially in light of what he'd be gaining in return? Furthermore, Caesar often tends to view himself as a mere barbaric king of the Gauls, with his Legion being nothing but one big nomadic tribe of savages without a true home or purpose in his eyes, which is extremely depressing. Caesar sees New Vegas as a true city, a true capital, a true home for both himself and his Legion, a true Rome that he can rule over and could preside over a true empire in. And the West as that very true empire that he so desperately relishes. Do you honestly believe that Caesar wouldn't trade his current empire (which he clearly holds in very low esteem and almost regrets ever conquering it) for his new Rome and a stepping stone towards eventually conquering his new Roman Empire (the stepping stone being the Mojave Wasteland)? He'd trade the whole of the East for New Vegas and the Mojave Wasteland in a heartbeat and in doing so will seal the Legion's fate and imminent doom. With the Legion having completely relinquished the East (and therefore cutting themselves off from their resource base, source of revenue/income and escape route, in the process) their supply lines and logistical network in chaos and having absolutely no source of replenishment and reinforcements for their ranks, the Legion will slowly but surely disintegrate, trapped in a permanent holding pattern in the Mojave that'll bleed them dry and drain them of all their resources. The NCR, meanwhile, will have simply dug in at the Mojave Outpost and fortified their defenses there. They'd have most certainly brought in the 3 VB-02 Vertibirds (which are armed with Gatling Lasers, Missile Launcher racks and Mini Nuke Launchers and outfitted with heavy armor) that were conducting combat air patrols of the NCR military base just a few miles away from the Mojave Outpost. Far from stopping there, however, Colonel Royez (who's outfitted with the Scorched Sierra Power Armor which is a fully-operational suit of heavily-modified T-45d Power Armor upgraded with onboard medical systems capable of healing any injury and an improved back-mounted power pack from a suit of T-51b Power Armor that will be capable of resisting nearly all of the Legion's weapons and armed with a Plasma Caster chock full of overcharged Microfusion Cells so incredibly strong that it can kill a lvl. 50 Courier in Power Armor with just 2-3 hits!) and his men (NCR Heavy Troopers armed to the teeth with Gatling Lasers, Plasma Casters and Tesla Cannons as well as NCR Troopers armed with Tri-Beam Laser Rifles, Multiplas Rifles, Laser Rifles and Plasma Rifles) will also redeployed there from the same military camp, as well. Republic artillery pieces can also be deployed there to help bolster the outpost's defenses, as well. A massive network of bunkers, pillboxes and trenches all along the hill below the outpost as well as machine gun nests, sniper nests, minefields and razorwire can also be established to further enhance the impregnable defensive perimeter of the new frontline. Once all of this is done, the NCR will then proceed to flood the outpost with tens of thousands of NCR Troopers, NCR Heavy Troopers, NCR Veteran Rangers And when coupled with the fact that the Mojave Outpost is atop a high hill, is flanked by mountain ranges on both sides (which will completely prevent the Legion from attacking its flanks and rear), is right on the border with fully-controlled Republic territory (which will make it impossibly easy to keep well-supplied and will also ensure that Republic reinforcements are plentiful and easily available) and the fact that one could see everything up to Primm and Nipton from the Mojave Outpost (that particular area is also wide-open, completely exposed and lacks any real cover which means that any Legion force of any meaningful size would be spotted from miles away day or night which in turn will prevent Legion surprise attacks), the Mojave Outpost will truly become a 100% impregnable fortress. To make things even worse for the Legion, there's absolutely no bypassing the Mojave Outpost either as the only areas that can allow such a short cut around the Long 15 are completely and literally impassable. The Big Empty is often described as a wall to any living thing approaching it, the Divide is little more than a death trap and is completely avoided by the Legion for obvious reasons and Death Valley is so inhospitable that even the NCR, with its fleet of military cargo trucks and Vertibirds, flat out avoids that area out of habit. Any army stupid enough to try and cross through these areas will not return alive under any circumstances. Which in turn ensures that only through the Long 15 can the Legion hope to invade the West and given that the Mojave Outpost is purely impenetrable and that the Mojave Wasteland is completely entrapped with mountains and the Colorado River, the Legion will be completely trapped in the Mojave Wasteland and will never be freed from their holding pattern there. The NCR simply bides its time and let's the Legion wear itself out and tear itself apart trying to hold the Mojave Wasteland, occasionally fending off Legion assaults on the Mojave Outpost whilst inflicting heavy losses on the Legion, launching several limited-scale offensives here and there so as to deplete the Legion's ranks even further and deploying NCR Veteran Rangers into the Mojave Wasteland so as to ambush Legion supply caravans and patrols to worsen the Legion's logistical nightmare. After almost a year, the Legion will finally be vulnerable, it's forces stretched absolutely thin down to their absolute breaking point, their supply lines and logistics completely exhausted and expended alongside their supplies as a whole, the Legion's ranks reduced to little more than a tiny skeleton crew, the Legion completely scattered across the entire Mojave Wasteland unable to guard it or defend it any longer and the Colorado River at its back, with absolutely no way of escaping their inevitable demise. At this moment, the NCR finally attacks with a full-scale assault across the entirety of the Mojave, completely and utterly destroying the Legion in its entirety and killing/capturing Caesar himself as Republic forces swarm across New Vegas and wipe out his Legion all around him within mere hours, days if the Legion is lucky. And so the NCR-Legion War finally draws to a close, with the back of the Legion broken forever and ceasing to exist. Either way the Legion is fucked with a Legion defeat at the Second Battle of Hoover Dam being a mercy killing at best for the Legion. (Sources are down below in the comments section).
🔥[RUSTRPG.COM] MMORPG LITE | NO WIPES EVER / 100 XP LEVELS / FULL RPG PROGRESSION / MUCH MORE!🔥
Welcome to the ultimate Rust MMORPG Experience! We offer many ways for players to quickly jump into the action to begin creating their permanent characters and homes, and get involved in the many activities and server politics they will encounter! A whole new Rust experience awaits. Server Trailer:https://www.youtube.com/watch?v=LyHQEx5l9iEWebsite:https://www.rustrpg.com/Discord:https://discord.gg/gAPUmZxDev Blog:https://www.rustrpg.com/december-20th-blog LIVE NOW! Feature List:https://www.rustrpg.com/si-mrl - Dedicated, Lag-Free Hardware / Experienced, Non-Playing Admins - MMORPG Gameplay / Custom Map / Never Wipes / Progress is Permanent - Long-Term XP Progression / 100 Levels / Earn XP Through Gameplay - RPG Character Development: Birthsigns / Talents / Attributes / Traits / Abilities - Territory Control: Claim Land / Set Taxation / Clans, Alliances, Wars - Monument Control: Capture Monuments / Gain Resources / Defend Them - Deep Survival Overhaul: New Status Effects / Whole New Gameplay - Tier-Based Map Progression / Newbie / Midgame / Endgame Areas - Regionalized Resources / Custom Sub-Biomes / Geographical Pros & Cons - Raidable Outpost / Player-Run Bandit Camp / No Safe Zones - Custom Events / Monument Hotspots / Gather Hotzones - Monument, Roaming, and World NPC Factions / Bosses & World Bosses - Treasure Hunting / Timed & Contested World Objectives - Dynamic Questing w/ Many Activities & Rewards - Bounty Hunting: Place Bounties on Players or Track & Hunt Bountied Players - Clan Leaderboards: Tracks Kills / Deaths / Raiding / Resources / Rewards For Top Clans - Player Leaderboards: In-Game Titles & Rewards - Achievement System w/ Dozens of Unlocks & Progress Tracking - Casino Gambling: Slot Machines / Blackjack / Custom Scrap Wheels - Social Features: Friends List / Ignore List - In-Game Store for QOL Perks / NO P2W / Earn Reward Points w/ Gameplay - Regular Updates / Much more to come!
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Welcome to the ultimate Rust MMORPG Experience. We offer many ways for players to quickly jump into the action to begin creating their permanent characters and homes, and get involved in the many activities and server politics they will encounter! A whole new Rust experience awaits. Server Trailer:https://www.youtube.com/watch?v=LyHQEx5l9iEWebsite:https://www.rustrpg.com/Discord:https://discord.gg/gAPUmZx OPEN BETA BEGINS DECEMBER 27TH Feature List:https://www.rustrpg.com/si-mrl - Dedicated, Lag-Free Hardware / Experienced, Non-Playing Admins - MMORPG Gameplay / Custom Map / Never Wipes / Progress is Permanent - Long-Term XP Progression / 100 Levels / Earn XP Through Gameplay - RPG Character Development: Birthsigns / Talents / Attributes / Traits / Abilities - Territory Control: Claim Land / Set Taxation / Clans, Alliances, Wars - Monument Control: Capture Monuments / Gain Resources / Defend Them - Deep Survival Overhaul: New Status Effects / Whole New Gameplay - Tier-Based Map Progression / Newbie / Midgame / Endgame Areas - Regionalized Resources / Custom Sub-Biomes / Geographical Pros & Cons - Raidable Outpost / Player-Run Bandit Camp / No Safe Zones - Custom Events / Monument Hotspots / Gather Hotzones - Monument, Roaming, and World NPC Factions / Bosses & World Bosses - Treasure Hunting / Timed & Contested World Objectives - Dynamic Questing w/ Many Activities & Rewards - Bounty Hunting: Place Bounties on Players or Track & Hunt Bountied Players - Clan Leaderboards: Tracks Kills / Deaths / Raiding / Resources / Rewards For Top Clans - Player Leaderboards: In-Game Titles & Rewards - Achievement System w/ Dozens of Unlocks & Progress Tracking - Casino Gambling: Slot Machines / Blackjack / Custom Scrap Wheels - Social Features: Friends List / Ignore List - In-Game Store for QOL Perks / NO P2W / Earn Reward Points w/ Gameplay - Regular Updates / Much more to come!
Thoughts on the game as a whole and the new update/outlaw pass
TLDR, I wax philosophical about GTA vs RDO, and my love for both. To skip to my thoughts on the update, keyword search @@@@@ or scroll until you see it. I’m not sure why this game gets so directly compared to GTAO so much, or gets so much hate for what it is/isn’t. They’re vastly different games from different eras (both in development and in setting) They both offer me drastically different things and different experiences. For that I’m grateful. Red Dead is definitely a slower, simpler, yet deeper experience over the insane consumerism, incessant PvP and criminality of GTA. GTA is great at what it does, and it’s one of my most played games to this day, but Red Dead also falls into those categories. Neither is perfect, both can be frustrating, but both always bring me back. As for the recent updates and content in RDO, I have very few complaints. As I inferred earlier, direct comparisons to GTA are idiotic, as their focuses are so polar opposite. RDO is about the simple life. Living off the land, scraping a rather comfortable living in the rapidly taming ‘wild west.’ GTA is about frantically getting as rich as possible as quickly as possible, preferably at the expense of other players, and then converting those riches into assets to flaunt. I love both, but I know to expect different things from each. There are no expensive cars in RDO. No helicopters, yachts, player homes, etc. While the last two could potentially be added down the line (replace the yacht with maybe a casino riverboat, or something) I am happy to let that sort of end game content play out over years, just like it did with GTA. I feel like a lot of people playing RDO missed GTA in its early days on PS3/360. Many don’t remember that it wasn’t until the PS4/XBO versions were out that heists were added. One of the final updates to that generation before support was dropped. Chronologically, RDO is about the same age as GTA was when heists dropped. A bit younger still, I think. Again, direct comparison is dumb because it ignores the swath of content that RDO started with and added up until now. Story mode, 5 fleshed out careers to enjoy, fairly varied daily challenges, and a swath of dynamic content ready to be discovered in the world. Also remember that the first ‘career’ in GTA, the CEO with its cargo missions, was added well after the first batch of heists. In my opinion, the content that RDO started with, along with the frontier pursuits and other updates more than match up with the few dozen cars and apartments GTA got within the same time in its development cycle. Feel free to disagree. Another important thing to look at is the ‘greediness’ of the games respective economies. GTA took years to finally start paying decent amounts, and still, many players find most content out of reach. In RDO, I can comfortably afford everything I want and need. Ammo, food, medicine, clothes, etc. While I welcome the addition of more roles, and more ways to spend my earned cash and gold, I do appreciate that Rockstar was legitimately generous when it came to balancing the game. And I stand by this, even with the recent 50% reduction in daily challenge payouts. It was inevitable, and I’m grateful that was all they reduced. The way people abuse and grind the collector role makes me fearful that too will get nerfed one day. @@@@@ As for the latest update and outlaw pass, it offers some things that have great promise, and some things that offer little interest to me. Bugs aside, (which seem all but fixed, at least for me, knock on wood) I think the bounty hunter role was improved by the additions. Wagon liveries are nice, I enjoy the new, multi-mission bounties, the ability to switch between the legendary and $$$ bounty is so nice. The new gun tricks are awesome. I also ran into a dynamic bounty mission, which was cool. I’m guessing they didn’t but I hope they eventually add the bandit leaders you encounter as bounties to be brought in as well. In general though, bounty hunter is my least played role, mainly because it’s so structured, and often fetch-questy. I prefer the other four roles much more. Especially trader. I love hunting. But this update did make me enjoy it more. I won’t be grinding out the last two levels though. They’ll happen when they happen. On to the outlaw pass. It offers a lot for me. The standout being the ability to fast travel from the wilderness camp. Being able to cook multiple meats at once and carry more ammo is awesome too (or is that part of the BH skills?) Anyway, I’ll take any outlaw pass they give me and thank them kindly. Even if parts of it are derivative or not interesting to me, I don’t throw the baby out with the proverbial bathwater. I’d pay the 40 gold (I didn’t have to luckily) to just get that fast travel ability when my play session is rushed or I’m getting tired. I seriously get frustrated when people act like toddlers and stick their noses up at perfectly decent content that’s as suited to Red Dead as one of the unidentifiable cars drip fed over weeks in GTA. Even if it’s not for me, it’s someone else’s dream car, and that’s awesome. If I don’t want a red version of the husky, maybe someone’s dog just died and they can better represent its memory in game. It makes me sad when people scoff at something being low effort in an update. Even the new camp flags based on old brands took artists hours or days to research and reproduce fake brands and logos, that all look very authentic and sometimes humorous. I for one appreciate that work, even if I won’t equip that particular flag. If there’s one thing I’ve learned from my experiences with games and my discussions with actual devs on various projects, it’s that they filter out and ignore non-constructive, entitled, and otherwise unhelpful feedback. Everything has merit that can be appreciated. If you can’t see that, you’re either wrong in the head, or immensely childish.
[MOD] Universal Wasteland Expansion Mod Has Been Updated
Just released a new update for my Universal Wasteland Expansion mod. The update was a rather expansive update, with many aspects of the game being touched upon. ____________________________________________________________________________________________________________ The "What Happens in Shark..." update is as follows:
Added in “glowing eyes” for the regular Skeleton race, the Screamer MkI Skeleton race, the P4 Unit Skeleton race, the Soldierbot Skeleton race, and all MkII Skeleton versions, as well. Along with that, added in 8 new eye colors to complement the eyes’ newly setup glow.
Created a new Skeleton race, “Skeleton MkII”(regular skeleton head on the MkII skeleton body), along with creating the corresponding eye colors and glow. Also, added the new race into 200+ proper dialogue references.
Added in “Mechanical Hivers” created races(from the “Mechanical Hivers” mod by CreatorGalaxy) and later overhauled the races. A “Mechanical Hive” faction was created for them, along with their own villages and capital. A new variant of the “Hiver Hut” was created, for use with the newly created “Mechanical Hiver” faction and races. Their faction was given their own campaigns and law system, along with a faction leader and corresponding bodyguards. All races of the “Mechanical Hivers” were overhauled(new meshes and textures, along with being given a proper colormap for use with the character editor) and given glowing eyes, similar to what the Skeleton races were given, in this update. Created face sliders for all the “Mechanical Hiver” races, to match up with the changes available with the facial sliders on vanilla game hivers.(Aka: You can change the size of the “horns” and “antenna” or such on the face of the “Mechanical Hiver” races) Also, created a “Mechanical Hiver Worker Drone” version of “Beep,” called “Cyber Beep,” along with all the dialogue references as the regular beep. He can be found roaming in the Mechanical Hiver Villages.
Added all “Mechanical Hiver” and “Southern Hiver” races(excluding the queens), to more than 350+ dialogue references of the vanilla hivers. In effect, their races will be much more immersed in the world around them. With npc’s and playable characters alike noticing and addressing them as their corresponding race, within the dialogue.(ie. They will be referred to as “hiver” in dialogue where a Western Hive Prince would be addressed as such) Also, added in “Southern Hiver” races into some spawns of recruit-able bar squad characters in the southern part of the map, up to and including the Swamps. The “Mechanical Hiver” races were also placed into some spawns of recruit-able bar squad characters in parts of the map surrounding the biomes the inhabit.
Added in armor and weapons from the “Hives Expanded” mod, by Circumsoldier. All hiver factions were adjusted to properly utilize the armor and weapons. A “Northern Hiver” version of the “Southern Hiver” weapons were created, along with manufacturers and all. Created new armor variants for the “Midland” and “Northern” Hivers, to correspond with the “Western” and “Southern” Hive factions armor from the “Hives Expanded” mod.
Made all hiver races color-able with the “skin tone” slider, within the character editor. Effectively making for much more subtle differentiation between members of the hiver factions and hivers, in general. This was done to every hiver race in-game, vanilla and created.
Created a “Swampers’ Run Racetrack” town right next to Shark. The town features “Swamp Raptor Race Betting.” Within the new town is a newly created racetrack with a betting office, grandstands, and night lighting. Swamp Raptors can be seen running around the track actively, during the day.
Created the following gambling games(11 games to gamble on in total) and implemented them in the corresponding towns:
Find the Lady (Thieves Guild Towers) (Bars Throughout Map)
Heads or Tails (Thieves Guild) (Bars Throughout Map)
Craps (Blackshifters Casino)
Higher Lower (Blackshifters Casino)
Swamp Raptor Race Betting (Swampers’ Run Racetrack)
Overhauled Shinobi Thieves’ towers, to fill them with some small organized gambling, along with adding in the possibility for “shinobi” recruits to spawn and hang out in their towers, as well.
Restored 11 weapons of “cut” content, from within Kenshi’s game files, and disseminated them throughout corresponding spawns.
“Bounty Captain” dialogue was completely overhauled, for every faction in-game. In effect, many more bounties will be recognized and called out upon the NPC noticing the character you are carrying. (For instance, even created minor faction leaders or bandit leaders will have call-out dialogue and corresponding dialogue for handing over specific, unique character bounties.)
Completely overhauled civilians seeing a carried bounty, for every faction in-game. (For instance, the “Holy Civilians” will scream in terror and shout targeted insults if you bring in Tora the Fearless or Flying Bull as a carried bounty.)
Bounties were expanded on important characters, where applicable. (For instance, the Traders Guild has a bounty on Esata the Stone Golem , in vanilla. Now the Shek have a bounty on Longen, leader of the Traders Guild; or the Holy Nation having a bounty on Flying Bull(which they did not in the vanilla game).
Added in “Better Crop Fences”mod assets to Universal Wasteland Expansion. Now all crops in-game will have the improved, modified fences.
Added in “Hive Robotics Expanded” replacement limbs. Spread the robotic limbs throughout the hiver spawns, where applicable.
Added in replacement limbs and weapons from Hugo the Dwarf’s “Crab Raiders Plus” mod.
Created Hamut’s “wife” (that he always talks about getting taken by slavers, in the vanilla game), into the game as recruit-able character. “Lena,” as he refers to her, is capable of being recruited with or without Hamut in your squad, however it is much easier with Hamut. Either way, they have “reunion” dialogue written, as well. She has a small chance to spawn in any Slave Trader faction mine or “stone camp.”
Created Knife’s “mother” that she refers to as living in Stack, in her vanilla game dialogue. A new squad was created to inhabit a house in Stack, including Knife’s mother “Mariah.” They have reunion dialogue and the mother has a gift for the daughter, Knife, upon her visiting. Knife’s mother will also engage the player in dialogue, even if Knife is not in the squad, however, she will send the player on a mission to find her daughter and bring her daughter, Knife, back to her.
Created Shryke’s “long-thought dead” brother that she refers to as not making to to Mongrel in her vanilla game dialogue. Being saved by a caravan of Nomads, Shryke’s brother “Norman,” set up shop nearby in a Deadcat Gatherer Village, while healing up and saving for replacement limbs(bought from nearby hivers). ”Reunion” dialogue was written for the brother and sister, with a chance to recruit the brother, Norman, if his sister, Shryke, is in the player’s squad and answers the questions in dialogue correctly.
Created Soman’s “brother” that she refers to as running a failing family fish shop, since her Dad was killed. “Abraham,” Soman’s “brother,” had a resident squad created in the Fishing Village, within the Northern Coast. Whereupon, he acts as a regular fish shop seller, with the exception that he will join the player’s faction, if they have a decently established player base(Above level 0). If not, he will dismiss the playeSoman as a dreamer without a plan in life.
Entirely overhauled the Kezok race’s textures and coloration(male and female). They were given a dark gray bone-plate now, instead of a darker green, as before, Eye colors were entirely reworked, as well.
Gave the Highlanders a town override at Rebirth once the Holy Phoenix and High Inquisitor Seta are dead, as long as their local leader is still alive.
Adjusted and tweaked all recruits’ “player dialogue packages” to aid in having more diverse dialogue and biome entries being used. (For instance, some skeleton recruits were set with the same regular dialogue package as any other race would be, instead race-specific skeleton recruits were made to utilize the “player skeleton” player dialogue package.)
Gave the Western, Midland, Northern, and Mech Hiver(newly created) their own “King” Crimper, in each of their respective capitals.
Tweaked and properly balanced “spawned -in” replacement limbs on NPCs. (This was a tweak and balance to a change already made in a previous version)
Adjusted all prisoner ai, to have them properly try to run away and escape, instead of just standing there outside the gates of their “captors.”
Tweaked the Inhuman Hunters’ town, Ashigakari, to fortify it somewhat more. Also added in more cages and adjusted their ai to kill prisoners.(Since they are so xenophobic, they do not believe non-humans even worthy of Rebirth)
Overhauled all created and vanilla dialogue that gives out a “seal” of some type and adjusted all faction leader “talk to ally” dialogue, to properly initiate all parts of the dialogue, instead of the same dialogue repeating ad nauseum, due to worldstate triggers.
Fixed the female mesh for the “Padded Leather Jacket,” thanks to Hugo the Dwarf for creating the female version of the mesh. Also, added in the ability to craft the “Padded Leather Jacket” and spread it through corresponding vendor lists.
Added in many more new word swaps.
Various small tweaks and fixes.
____________________________________________________________________________________________________________ Steam Link Nexus Link ____________________________________________________________________________________________________________ Enjoy.
A Big List of Challenges (Problems/Goals/Complications/Encounters) for your adventure (including Social, Exploration, Stealth, Mystery, and Combat).
Hi! I have compiled a big list of challenges your players can encounter during the adventure.
These challenges can be used as sub-goals the players will need to achieve on the path to their main goal, as obstacles they need to overcome to get what they want.
Most of them can also be used as the primary goal, an idea for the whole adventure (just make the stakes higher, make it important/interesting/exciting to accomplish, make it more difficult, add sub-goals and obstacles players need to get through to achieve it).
Challenges can be mixed and matched. In one adventure, challenge A can be the big primary goal, and challenge B can be a step towards accomplishing this big goal. In another adventure, it can be the other way around. In one adventure, the players need to obtain an item (a powerful weapon) to slay a monster, in another, they need to slay a monster to get their hands on the valuable item. In one adventure they need to rescue someone who has a clue to the mystery, in another they need to solve a mystery to be able to rescue someone.
Use multiple challenges together to add more depth, make the adventure more difficult/interesting, get players to fight on several fronts. Combine challenges to make them complications for each other, or use conflicting challenges that are incompatible with each other to create difficult choices. Players need to protect a person while also being on the run from the law, they need to spy on someone while traveling through the dangerous environment, they need to fight for political power while pretending to be someone they're not, they need to slay a big monster in the middle of the city while protecting people and avoiding collateral damage.
If you find this list useful - please help me to improve and extend it!
Share more challenge ideas, how can these challenge lists can be extended?
What other big challenge categories could I add? Please share a few challenge examples in those categories.
Share interesting examples for each kind of challenge.
Share interesting complications and combinations of challenges.
Share feedback/advice/ideas on improving this project.
Share good resources (books, random tables, articles) I can use to extend this list.
Action/Adventure Challenges
Defeat a villain and his minions.
Defeat a monstecreature/horde.
Obtain a McGuffin (item, vehicle, money, magic artifact, spell, your lost/stolen valuables, etc)
Obtain Information (an ancient book, a piece of gossip, a clue, secret codes, a way to break the curse).
Protect/Escort /Guard a person/creature (a rich merchant, a researcher, a young prince targeted for assassination, a last of its kind monster, tax collector, witness).
Deliver a person (make sure they don't escape).
Rescue a person/creature (rescue a hostage or a kidnapped person, break them out of captivity).
Track, Find, Chase, and Capture/Catch a person/creature/vehicle (a criminal, a runaway, a ship, a lost pet, an escaped experiment, the infected).
Find and save the missing person (lost kid, caravan, courier, spy.
Deliver a valuable/fragile item/cargo and protect it from danger (artwork, cursed artifact, mysterious crate, a treasure map, a message).
Destroy the target (an object, a cursed item, enemy weapon or infrastructure, the enemy base, a piece of blackmail on someone, a source of infection, close a portal).
Sabotage a plan (disrupt a ritual, prevent a prophecy, undermine the invasion, stop villain from achieving their goals).
Capture and secure the base/location (enemy city, friendly city under siege, a building, a military target).
Defend a location (protect a village from monsters, a city from the enemy army, prevent enemies from passing a bridge or a tunnel, protect a crime scene, meeting site, warehouse, protect a ritual to ensure it will get completed).
Your town/building/ship has been captured and overtaken by enemies. Survive under siege, liberate it.
Robbery/Heist (rob a train or a blimp, abduct a person, commandeer a ship, steal diamonds from the casino, steal wand from the mage tower).
Protect many innocent people (save people from a natural disaster for example, release the prisoners/slaves).
Win a competition (Complications: your team is bad, the other side cheats, you can only win by cheating, the event is more deadly than it was supposed to be. You are competing for other purpose than victory, such as to keep another contestant safe, to spy on someone, or to get into the place where the event goes down, to prevent villain from winning, to prove yourself, to impress someone).
Prepare for the mission. Get equipment/supplies/transportation/funding.
Deal with the consequences of a botched/evil magic ritual.
Distract the enemies. Act as bait for the ambush/trap.
Train a novice, keep a noble person safe while they go on adventure.
Build or repair an object (by collecting McGuffin ingredients).
Perform a Ritual.
Law Enforcement - act as a police for a town.
Intercept a delivery, escort, communications.
Prepare and execute an ambush.
Act as an experimental subject for a crazy scientist/wizard (for dangerous potions).
Exploration Challenges
Survive/avoid environmental dangers (think of the place itself as the “villain”, it is a monster without HP that "wants" to hurt players or drain their resources, and has certain powers to accomplish that. Traps, cave-ins, lava eruptions, rock-slides, avalanche, collapsing buildings, impenetrable mist, wild animals, dangerous/poisonous flora, falling into a pit, getting lost, etc).
Overcome environmental obstacles (a river on your way, a closed gate, climbing a mountain, a swamp, quick sand, slipping hazard above the abyss, thin ice, wild magic area. Retrieve an item from the bottom of the lake.).
Travel through multiple locations to reach the target.
Explore the location (to learn about it, to map it, to figure out what happened here. To find bandit camps, enemy encampments, monster nest, a way through, resources).
Find a lost location/person/item/treasure/clues.
Scout for information, survey the location/region (ahead of group, enemy territory, monster infested territory, uncharted wilderness).
Clear location of danger (creatures, traps, haunting ghosts, curses, infestation).
Track something/someone, find a trail.
Deal with a natural disaster (storm, earthquake, flood, meteor).
Survival (without food/water, deal with harsh weather, diseases. Find shelter. Repair a ship or a radio. Find a way to get back home.)
Enter a guarded area (overcome defenses, defeat security, sneak in unseen).
Escape guarded location (break out of prison).
Use environment to your advantage (start an avalanche to block a pass, assume the most optimal position for combat).
Social/Intrigue Challenges
Convince/Persuade a person to do/say/give you what you want.
Intimidate/Manipulate/Blackmail/Force someone to do what you want.
Befriend/Seduce someone, make allies.
Gain confidence or forgiveness of a person who doesn't like you.
Find a non-combat resolution.
Get caught lying/cheating/sneaking, and rectify the situation.
Persuade a group of people (an organization, an angry mob, snobby nobles. Persuade the army to take a route that will slow them down/lead them into an ambush, convince the bandits to raid the enemy, convince farmers to donate food).
Gain social status, power, political influence (prove your worth, gain respect, impress someone, get elected).
Change someone's social status (make them look good/bad, get them elected, overthrow a ruler).
Run a kingdom/village/team/organization/business, lead an army (build a new one, restore the failing one to former glory).
Change the society/group/organization (raise morale, lower the crime, stop witch hunts, deal with corruption).
Gain control over the territory (invade a country or repel the invasion).
Put down or incite rebellion/mutiny/conspiracy.
Negotiate a deal, bargain (political compromise, hostage negotiations, trade information, convince them to sign a document).
Resolve conflict, broker peace, unite rivaling factions, settle dispute.
Establish political/trade relationships .
Navigate a strange culture/customs (without offending anyone).
Cause conflict/rivalry/war, pit people/factions against each other (get enemy minions to mistrust each other).
Deceive a person.
Set someone up, shift the blame to someone else.
Infiltrate a group, conceal your identity (cult, bandits, enemy citadel, thieves guild).
Find the spy/traitomole.
Deal with being blackmailed, spied on, threatened, manipulated.
Deal with a nasty rumor or important information/secrets about yourself being out there.
Defend someone (or yourself) in the court.
Prosecute/judge someone in the court.
Put on a show, entertain.
Redeem or corrupt a person (teach someone a lesson, seduce someone to the dark/light side).
Recruit people to your cause.
Find a way to get someone to owe you a favor, find a way to repay the debt you owe to someone else.
Enforcement - apply pressure to a person to get them to do something or behave in a specific manner, without killing. (Calm down the rowdy gang, collect the debts).
Get enemy soldiers/minions to defect and switch sides.
Create a disinformation/propaganda campaign (feed it to the enemy spy, destroy someone's reputation, saw fear in the hearts of the enemy soldiers).
Perform a con.
Mystery/Investigation Challenges
Investigate a crime (murder, assault, theft, threats, blackmail, destruction of “x”, disappearances, corrupt law enforcer).
Spying/Surveillance, gather information on a person/creature/location without being noticed. (Are they up to something shady, are they who they claim to be, discover their secret techniques, how are they bypassing security, how do they create “x”, involvement in “x”, what secrets are they hiding, where are they hiding “x”, where do they keep disappearing to, enemy troops, ).
Search for clues and put them together to reach a conclusion.
Find and interview witnesses, interrogate suspects.
Figure out what's going on, unravel a plot.
Figure out what happened in this location.
Find evidence (proof of innocence or guilt, expose a corrupt official).
Find out if the person is lying or keeping secrets, and what they are.
Figure out someone's plot/motives.
Figure out who's behind the plot.
Do research (find and read ancient texts, talk to old wise people).
Stealth/Heist Challenges
Steal (or plant) an item/information (modify enemy maps, plant disinformation. Plant clues to frame a person).
Escape from danger (overwhelming force, ambush, pursuit of the law or criminals).
Hide, cover your tracks, lay low.
Sneak through undetected (sneak past enemy lines to deliver a message to allied forces, sneak past the bouncers into a party).
Assassinate stealthily (sneak into the king's chambers, lure them out, use poison, make it look like an accident).
Deal with getting noticed / drawing an unwanted attention.
Clean up evidence (yours, someone else's).
Exchange a real item for a fake or vice versa.
Return a (creature, item) before anyone notices it's missing.
Sabotage (device, ritual) without being noticed.
Smuggle (creature, person, item) into or out of a location.
Security Testing - breach the clients security unnoticed.
Frame a person/group/nation for a crime.
Fake someone's death.
Villain's Moves
Personally confront the players.
Send minions after the players.
Hire a rival team of adventurers or thugs to go after players..
Send an assassin.
Send a spy.
Set a bounty on their heads.
Set a trap.
Setup an ambush.
Take hostages.
Threaten an NPC players like.
Frame players for a crime, declare them traitors/outlaws.
Reveal player's secrets, crimes they have committed.
Bribe the authorities/police to act against players.
Convince authorities/police that players are evil.
Make the public dislike the heroes.
Have a "dead man switch" that will hurt people or destroy something valuable if the villain is killed.
Know some information valuable to the players (like where hostages are kept, where the treasure is hidden), so players can't kill them, and must negotiate.
Set a time-bomb. Something horrible will happen unless players do what they're told.
Possess/blackmail/threaten an innocent person into doing their bidding.
Pretend to be someone else to deceive the players.
Befriend players to use them and betray them later.
Kidnap one of the players.
Join forces with another enemy of the players.
Plant false clues, create decoy trails.
Frame someone else for their crimes.
Kill hero's mentoally.
Cause mistrust, disorder, confusion, infighting among players or general population.
Hire people to commit crimes while pretending to be someone else to create mistrust/conflict among two parties. (Example: the bandits "from another country" attacks "local merchants", Start a plague in an uneducated city and have the "foreign merchant" sell snake oil cures, "native patriot" kills a "alien anarchist, etc.)
Put difficult choices in front of the heroes (like forcing Batman to save one of the ferry boats, to save Harvey Dent or Rachel).
Take away resources from the players (steal their items).
Give people the wrong idea about his powers/weaknesses.
Push player's buttons, play on heroes' flaws, temptations, fears.
Develop a good public image, make friends in the government, be beloved by the public.
Seduce player's allies to the dark side, convince/threaten them into betraying players.
Complications
Do it under time pressure (before the ritual is complete, before people run out of air, before reinforcements arrive, before or during the event, in transit, while you still have the chance).
Do it while competing with the rival team.
Unrelated people are interfering with the objective.
Do it stealthily (don't attract attention, don't leave clues, no witnesses).
Do it while pretending to be someone else.
Do it without revealing that your client is involved.
Prevent collateral damage, protect the innocents who are around.
Avoid violence. Defeat/capture the villain/creature without it being harmed.
Mitigate the risk, there's a high probability of causing a lot of damage if you're not careful.
Two challenges conflict with each other (you must break your stealth to help someone in trouble, capture criminal or save people who are currently in danger).
Difficult choice. Choose lesser of two evils, choose which people to rescue. Requiring personal sacrifice, risk, compromise.
Opportunities that come with a difficulty, cost or have negative consequences.
Resolve moral dilemma (the creature is dangerous but doesn't deserve to die, you're working for a bad guy, both sides of the conflict have valid points, completing a quest will harm people/environment).
Do it with incomplete information.
Do it with limited resources or without preparation.
Do it without access to powers you're used to having (while sick/injured/debilitated, in an area where magic is outlawed/disabled, having lost your equipment).
Locals here are unhelpful/hostile to you. You have low social status.
You can't trust anyone.
Doing it is illegal, or against authorities best interests, or is threatening a powerful group.
There are regulations/restrictions on what you can do hindering your progress.
Do it while being supervised (the media is all over you, a brilliant detective is on your tail, you are under suspicion, the enemy knows you're coming, you have a spy/mole).
Do it despite your flaws/temptations/fears.
It causes conflict/infighting within the team (player characters will have opposite goals/reactions to it).
Do it while working together with antagonist or someone else you don't like.
The side you're working for turns out to be evil.
The villain is someone you know/like/respect.
The villain is a respected public figure, celebrity, is liked by people or has authority over you.
Bad guy has a dead man switch, if he dies the others will suffer or treasure will be lost. Bad guy is the only one who knows the valuable information.
The people you're helping don't want your help.
Vital information turns out to be wrong.
Deal with the betrayal.
Mission has been rigged to fail from the start (PCs may be used as a scapegoat).
Objective is stolen before the PCs arrive.
Objective must be undamaged.
The important item has been transmuted and needs to be changed back, locked in a safe and needs a code to unlock, is a mineral that needs to be refined by a specific process. A book or a message is written in a foreign language that requires a translator.
Only a bad/unpleasant person can provide the item/information/favor you need.
Please leave a comment and contribute to this project! Edit: I've had a few pretty huge epiphanies while writing this post:
Stories are fundamentally about problem solving. Roleplaying is fundamentally about problem solving. This is the fundamental "game loop" of RPGs - GM puts a problem in front of the players, and they find creative ways to solve it, that's what gives them fun stuff to do and feels satisfying to accomplish.
Adventure Ideas are fundamentally problems. They create an exciting, challenging, important goal for the players to accomplish.
Big problems are broken down into small challenges. But fundamentally, the big climactic adventure/campaign goals and the small challenges players encounter on their way are the same thing. Every scene the characters solve a small problem, and it drives them towards solving the big problem. That's what plot points are - players solving or failing to solve a problem, which moves them closer to or farther away from the goal. Which feels exciting/valuable/dramatic.
Conflict, obstacles, social/exploration/combat encounters are fundamentally just sources of problems. There probably are other sources that can generate problems.
It's all just nested challenges: Campaign Problem > Adventure Problem > Scene Problem. And any challenge can be used on any of these levels.
Therefore, the list above is a list of adventure ideas and plot points at the same time. Make any challenge very important/difficult/exciting to accomplish - and it becomes an idea for the adventure or a campaign. Make any adventure idea relatively small and simple - and it becomes a scene challenge (encounter). Put a number of smaller challenges in front of the players - and you've got your basic story structure (a list of encounters, the gameplay). Because goals and challenges are fundamentally the same, just the nested problems, they can be combined in any order to create any number of unique adventures.
Also, it means that you can take big story ideas from movies, TV episodes, published modules, and use them as ideas for small encounters. Shawshank Redemption, Alien, Jaws, Incredibles - they can be big campaign ideas, small adventure ideas, or just a thing characters do in a scene (escape from the prison, hide from a monster, defeat a big golem).
Game mechanics are also challenges. If there's an RPG system that gets players to do something awesome (GM moves in Dungeon World, Favors/Debts and Social Status mechanics from the Undying, Weak Moves from Dream Askew) - you can use those as challenges too.
Even a single challenge can create an unlimited number of unique stories - you just change the concrete details. McGuffins, NPCs, locations, etc.
A Big List of Challenges (Problems, Goals, Complications, Encounters) for your adventure (including Action/Adventure, Exploration, Social/Intrigue, Mystery/Investigation, and Stealth/Heist).
Hi! I have compiled a big list of challenges your players can encounter during the adventure.
Action/Adventure Challenges
Defeat a villain and his minions.
Defeat a monstecreature/horde.
Obtain a McGuffin (item, vehicle, money, magic artifact, spell, your lost/stolen valuables, etc)
Obtain Information (an ancient book, a piece of gossip, a clue, secret codes, a way to break the curse).
Protect/Escort /Guard a person/creature (a rich merchant, a researcher, a young prince targeted for assassination, a last of its kind monster, tax collector, witness).
Deliver a person (make sure they don't escape).
Rescue a person/creature (rescue a hostage or a kidnapped person, break them out of captivity).
Track, Find, Chase, and Capture/Catch a person/creature/vehicle (a criminal, a runaway, a ship, a lost pet, an escaped experiment, the infected).
Find and save the missing person (lost kid, caravan, courier, spy.
Deliver a valuable/fragile item/cargo and protect it from danger (artwork, cursed artifact, mysterious crate, a treasure map, a message).
Destroy the target (an object, a cursed item, enemy weapon or infrastructure, the enemy base, a piece of blackmail on someone, a source of infection, close a portal).
Sabotage a plan (disrupt a ritual, prevent a prophecy, undermine the invasion, stop villain from achieving their goals).
Capture and secure the base/location (enemy city, friendly city under siege, a building, a military target).
Defend a location (protect a village from monsters, a city from the enemy army, prevent enemies from passing a bridge or a tunnel, protect a crime scene, meeting site, warehouse, protect a ritual to ensure it will get completed).
Your town/building/ship has been captured and overtaken by enemies. Survive under siege, liberate it.
Robbery/Heist (rob a train or a blimp, abduct a person, commandeer a ship, steal diamonds from the casino, steal wand from the mage tower).
Protect many innocent people (save people from a natural disaster for example, release the prisoners/slaves).
Win a competition (Complications: your team is bad, the other side cheats, you can only win by cheating, the event is more deadly than it was supposed to be. You are competing for other purpose than victory, such as to keep another contestant safe, to spy on someone, or to get into the place where the event goes down, to prevent villain from winning, to prove yourself, to impress someone).
Prepare for the mission. Get equipment/supplies/transportation/funding.
Deal with the consequences of a botched/evil magic ritual.
Distract the enemies. Act as bait for the ambush/trap.
Train a novice, keep a noble person safe while they go on adventure.
Build or repair an object (by collecting McGuffin ingredients).
Perform a Ritual.
Law Enforcement - act as a police for a town.
Intercept a delivery, escort, communications.
Prepare and execute an ambush.
Act as an experimental subject for a crazy scientist/wizard (for dangerous potions).
Exploration Challenges
Survive/avoid environmental dangers (think of the place itself as the “villain”, it is a monster without HP that "wants" to hurt players or drain their resources, and has certain powers to accomplish that. Traps, cave-ins, lava eruptions, rock-slides, avalanche, collapsing buildings, impenetrable mist, wild animals, dangerous/poisonous flora, falling into a pit, getting lost, etc).
Overcome environmental obstacles (a river on your way, a closed gate, climbing a mountain, a swamp, quick sand, slipping hazard above the abyss, thin ice, wild magic area. Retrieve an item from the bottom of the lake.).
Travel through multiple locations to reach the target.
Explore the location (to learn about it, to map it, to figure out what happened here. To find bandit camps, enemy encampments, monster nest, a way through, resources).
Find a lost location/person/item/treasure/clues.
Scout for information, survey the location/region (ahead of group, enemy territory, monster infested territory, uncharted wilderness).
Clear location of danger (creatures, traps, haunting ghosts, curses, infestation).
Track something/someone, find a trail.
Deal with a natural disaster (storm, earthquake, flood, meteor).
Survival (without food/water, deal with harsh weather, diseases. Find shelter. Repair a ship or a radio. Find a way to get back home.)
Enter a guarded area (overcome defenses, defeat security, sneak in unseen).
Escape guarded location (break out of prison).
Use environment to your advantage (start an avalanche to block a pass, assume the most optimal position for combat).
Social/Intrigue Challenges
Convince/Persuade a person to do/say/give you what you want.
Intimidate/Manipulate/Blackmail/Force someone to do what you want.
Befriend/Seduce someone, make allies.
Gain confidence or forgiveness of a person who doesn't like you.
Find a non-combat resolution.
Get caught lying/cheating/sneaking, and rectify the situation.
Persuade a group of people (an organization, an angry mob, snobby nobles. Persuade the army to take a route that will slow them down/lead them into an ambush, convince the bandits to raid the enemy, convince farmers to donate food).
Gain social status, power, political influence (prove your worth, gain respect, impress someone, get elected).
Change someone's social status (make them look good/bad, get them elected, overthrow a ruler).
Run a kingdom/village/team/organization/business, lead an army (build a new one, restore the failing one to former glory).
Change the society/group/organization (raise morale, lower the crime, stop witch hunts, deal with corruption).
Gain control over the territory (invade a country or repel the invasion).
Put down or incite rebellion/mutiny/conspiracy.
Negotiate a deal, bargain (political compromise, hostage negotiations, trade information, convince them to sign a document).
Resolve conflict, broker peace, unite rivaling factions, settle dispute.
Establish political/trade relationships .
Navigate a strange culture/customs (without offending anyone).
Cause conflict/rivalry/war, pit people/factions against each other (get enemy minions to mistrust each other).
Deceive a person.
Set someone up, shift the blame to someone else.
Infiltrate a group, conceal your identity (cult, bandits, enemy citadel, thieves guild).
Find the spy/traitomole.
Deal with being blackmailed, spied on, threatened, manipulated.
Deal with a nasty rumor or important information/secrets about yourself being out there.
Defend someone (or yourself) in the court.
Prosecute/judge someone in the court.
Put on a show, entertain.
Redeem or corrupt a person (teach someone a lesson, seduce someone to the dark/light side).
Recruit people to your cause.
Find a way to get someone to owe you a favor, find a way to repay the debt you owe to someone else.
Enforcement - apply pressure to a person to get them to do something or behave in a specific manner, without killing. (Calm down the rowdy gang, collect the debts).
Get enemy soldiers/minions to defect and switch sides.
Create a disinformation/propaganda campaign (feed it to the enemy spy, destroy someone's reputation, saw fear in the hearts of the enemy soldiers).
Perform a con.
Mystery/Investigation Challenges
Investigate a crime (murder, assault, theft, threats, blackmail, destruction of “x”, disappearances, corrupt law enforcer).
Spying/Surveillance, gather information on a person/creature/location without being noticed. (Are they up to something shady, are they who they claim to be, discover their secret techniques, how are they bypassing security, how do they create “x”, involvement in “x”, what secrets are they hiding, where are they hiding “x”, where do they keep disappearing to, enemy troops, ).
Search for clues and put them together to reach a conclusion.
Find and interview witnesses, interrogate suspects.
Figure out what's going on, unravel a plot.
Figure out what happened in this location.
Find evidence (proof of innocence or guilt, expose a corrupt official).
Find out if the person is lying or keeping secrets, and what they are.
Figure out someone's plot/motives.
Figure out who's behind the plot.
Do research (find and read ancient texts, talk to old wise people).
Stealth/Heist Challenges
Steal (or plant) an item/information (modify enemy maps, plant disinformation. Plant clues to frame a person).
Escape from danger (overwhelming force, ambush, pursuit of the law or criminals).
Hide, cover your tracks, lay low.
Sneak through undetected (sneak past enemy lines to deliver a message to allied forces, sneak past the bouncers into a party).
Assassinate stealthily (sneak into the king's chambers, lure them out, use poison, make it look like an accident).
Deal with getting noticed / drawing an unwanted attention.
Clean up evidence (yours, someone else's).
Exchange a real item for a fake or vice versa.
Return a (creature, item) before anyone notices it's missing.
Sabotage (device, ritual) without being noticed.
Smuggle (creature, person, item) into or out of a location.
Security Testing - breach the clients security unnoticed.
Frame a person/group/nation for a crime.
Fake someone's death.
Villain's Moves
Personally confront the players.
Send minions after the players.
Hire a rival team of adventurers or thugs to go after players..
Send an assassin.
Send a spy.
Set a bounty on their heads.
Set a trap.
Setup an ambush.
Take hostages.
Threaten an NPC players like.
Frame players for a crime, declare them traitors/outlaws.
Reveal player's secrets, crimes they have committed.
Bribe the authorities/police to act against players.
Convince authorities/police that players are evil.
Make the public dislike the heroes.
Have a "dead man switch" that will hurt people or destroy something valuable if the villain is killed.
Know some information valuable to the players (like where hostages are kept, where the treasure is hidden), so players can't kill them, and must negotiate.
Set a time-bomb. Something horrible will happen unless players do what they're told.
Possess/blackmail/threaten an innocent person into doing their bidding.
Pretend to be someone else to deceive the players.
Befriend players to use them and betray them later.
Kidnap one of the players.
Join forces with another enemy of the players.
Plant false clues, create decoy trails.
Frame someone else for their crimes.
Kill hero's mentoally.
Cause mistrust, disorder, confusion, infighting among players or general population.
Hire people to commit crimes while pretending to be someone else to create mistrust/conflict among two parties. (Example: the bandits "from another country" attacks "local merchants", Start a plague in an uneducated city and have the "foreign merchant" sell snake oil cures, "native patriot" kills a "alien anarchist, etc.)
Put difficult choices in front of the heroes (like forcing Batman to save one of the ferry boats, to save Harvey Dent or Rachel).
Take away resources from the players (steal their items).
Give people the wrong idea about his powers/weaknesses.
Push player's buttons, play on heroes' flaws, temptations, fears.
Develop a good public image, make friends in the government, be beloved by the public.
Seduce player's allies to the dark side, convince/threaten them into betraying players.
Complications
Do it under time pressure (before the ritual is complete, before people run out of air, before reinforcements arrive, before or during the event, in transit, while you still have the chance).
Do it while competing with the rival team.
Unrelated people are interfering with the objective.
Do it stealthily (don't attract attention, don't leave clues, no witnesses).
Do it while pretending to be someone else.
Do it without revealing that your client is involved.
Prevent collateral damage, protect the innocents who are around.
Avoid violence. Defeat/capture the villain/creature without it being harmed.
Mitigate the risk, there's a high probability of causing a lot of damage if you're not careful.
Two challenges conflict with each other (you must break your stealth to help someone in trouble, capture criminal or save people who are currently in danger).
Difficult choice. Choose lesser of two evils, choose which people to rescue. Requiring personal sacrifice, risk, compromise.
Opportunities that come with a difficulty, cost or have negative consequences.
Resolve moral dilemma (the creature is dangerous but doesn't deserve to die, you're working for a bad guy, both sides of the conflict have valid points, completing a quest will harm people/environment).
Do it with incomplete information.
Do it with limited resources or without preparation.
Do it without access to powers you're used to having (while sick/injured/debilitated, in an area where magic is outlawed/disabled, having lost your equipment).
Locals here are unhelpful/hostile to you. You have low social status.
You can't trust anyone.
Doing it is illegal, or against authorities best interests, or is threatening a powerful group.
There are regulations/restrictions on what you can do hindering your progress.
Do it while being supervised (the media is all over you, a brilliant detective is on your tail, you are under suspicion, the enemy knows you're coming, you have a spy/mole).
Do it despite your flaws/temptations/fears.
It causes conflict/infighting within the team (player characters will have opposite goals/reactions to it).
Do it while working together with antagonist or someone else you don't like.
The side you're working for turns out to be evil.
The villain is someone you know/like/respect.
The villain is a respected public figure, celebrity, is liked by people or has authority over you.
Bad guy has a dead man switch, if he dies the others will suffer or treasure will be lost. Bad guy is the only one who knows the valuable information.
The people you're helping don't want your help.
Vital information turns out to be wrong.
Deal with the betrayal.
Mission has been rigged to fail from the start (PCs may be used as a scapegoat).
Objective is stolen before the PCs arrive.
Objective must be undamaged.
The important item has been transmuted and needs to be changed back, locked in a safe and needs a code to unlock, is a mineral that needs to be refined by a specific process. A book or a message is written in a foreign language that requires a translator.
Only a bad/unpleasant person can provide the item/information/favor you need.
Using Challenges to create Adventures
These challenges can be used as sub-goals the players will need to achieve on the path to their main goal, as obstacles they need to overcome to get what they want.
Most of them can also be used as the primary goal, an idea for the whole adventure (just make the stakes higher, make it important/interesting/exciting to accomplish, make it more difficult, add sub-goals and obstacles players need to get through to achieve it).
Challenges can be mixed and matched. In one adventure, challenge A can be the big primary goal, and challenge B can be a step towards accomplishing this big goal. In another adventure, it can be the other way around. In one adventure, the players need to obtain an item (a powerful weapon) to slay a monster, in another, they need to slay a monster to get their hands on the valuable item. In one adventure they need to rescue someone who has a clue to the mystery, in another they need to solve a mystery to be able to rescue someone.
Use multiple challenges together to add more depth, make the adventure more difficult/interesting, get players to fight on several fronts. Combine challenges to make them complications for each other, or use conflicting challenges that are incompatible with each other to create difficult choices. Players need to protect a person while also being on the run from the law, they need to spy on someone while traveling through the dangerous environment, they need to fight for political power while pretending to be someone they're not, they need to slay a big monster in the middle of the city while protecting people and avoiding collateral damage.
This works because:
Stories are fundamentally about problem solving. Roleplaying is fundamentally about problem solving. This is the fundamental "game loop" of RPGs - GM puts a problem in front of the players, and they find creative ways to solve it, that's what gives them fun stuff to do and feels satisfying to accomplish.
Adventure Ideas are fundamentally problems. They create an exciting, challenging, important goal for the players to accomplish.
Big problems are broken down into small challenges. But fundamentally, the big climactic adventure/campaign goals and the small challenges players encounter on their way are the same thing. Every scene the characters solve a small problem, and it drives them towards solving the big problem. That's what plot points are - players solving or failing to solve a problem, which moves them closer to or farther away from the goal. Which feels exciting/valuable/dramatic.
Conflict, obstacles, social/exploration/combat encounters are fundamentally just sources of problems. There probably are other sources that can generate problems.
It's all just nested challenges: Campaign Problem > Adventure Problem > Scene Problem. And any challenge can be used on any of these levels.
Therefore, the list above is a list of adventure ideas and plot points at the same time. Make any challenge very important/difficult/exciting to accomplish - and it becomes an idea for the adventure or a campaign. Make any adventure idea relatively small and simple - and it becomes a scene challenge (encounter). Put a number of smaller challenges in front of the players - and you've got your basic story structure (a list of encounters, the gameplay). Because goals and challenges are fundamentally the same, just the nested problems, they can be combined in any order to create any number of unique adventures.
Also, it means that you can take big story ideas from movies, TV episodes, published modules, and use them as ideas for small encounters. Shawshank Redemption, Alien, Jaws, Incredibles - they can be big campaign ideas, small adventure ideas, or just a thing characters do in a scene (escape from the prison, hide from a monster, defeat a big golem).
Game mechanics are also challenges. If there's an RPG system that gets players to do something awesome (GM moves in Dungeon World, Favors/Debts and Social Status mechanics from the Undying, Weak Moves from Dream Askew) - you can use those as challenges too.
Even a single challenge can create an unlimited number of unique stories - you just change the concrete details. McGuffins, NPCs, locations, etc.
If you find this list useful - please help me to improve and extend it!
Share more challenge ideas, how can these challenge lists can be extended?
What other big challenge categories could I add? Please share a few challenge examples in those categories.
Share interesting examples for each kind of challenge.
Share interesting complications and combinations of challenges.
Share feedback/advice/ideas on improving this project.
Share good resources (books, random tables, articles) I can use to extend this list.
Use the Adventure Writing Template to help you develop these challenges into a complete adventure. I have also made an "Adventure Prompts Tool" that will pick the random challenges for you (it also contains some prompts for settings and villains). Also see the Big List of Adventure Ideas - the list of challenges that will work well as the main idea for the adventure (a goal for the Players or the Villain). If you want updates on my future posts - follow me here.
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